RS-13785Modded server
Testing server
Offline 95.26.141.88:28015 checked 18d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
What is the typical player count on Testing server?
Testing server is offline at this moment; the last signal was 18 days 17 hours ago.
How is Testing server ranked?
The last seven days of player hours place Testing server at #13,785, in the top 61% of ranked servers.
Tags and filters
Where does Testing server appear among the Top Rust Servers lists and filters?
On these Top Rust Servers lists you will find Testing server: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Testing server?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp1 (Max players): It has 1 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): To join, your game must be on protocol 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): It appears in Modded, as plugins or settings modify the game are the tags Testing server publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Settings and map
What does Testing server run for rules and settings?
The name Testing server does not state a gather rate. The group limit is the game's default of 8 players. It runs survival, standard survival: gathering, building and raiding. You can fight and raid other players. Plugins or settings change the game; it is listed as Modded. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.
Server info
What is the Rust version on Testing server?
Rust network protocol 2633 and build 165217 is what Testing server runs, on Windows. Joining requires matching protocols, and Steam updates your game automatically.
Where can Testing server be found?
No region is published by Testing server. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 95.26.141.88:28015.
Is Testing server currently online?
Currently offline is Testing server, last seen 18 days 17 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. Its first appearance in Top Rust Servers was on 25 September 2026.
Wipe details
When does Testing server wipe?
The record holds too few wipes to determine Testing server's pattern. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 20 days 4 hours ago.
How to join
What are the steps to join Testing server?
To connect, start Rust, hit F1, and enter client.connect 95.26.141.88:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.