RS-13258Modded server
Testing server
Offline 95.26.144.122:28015 checked 28d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
What is the typical player count on Testing server?
Testing server is offline at this moment; the last signal was 28 days 20 hours ago.
Where does Testing server sit in the rankings?
On player hours across seven days, Testing server is #13,258, inside the top – of all ranked servers.
Server tags and lists
Where does Testing server appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists include Testing server: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.
How should you read the tags on Testing server?
Published by Testing server for the game's server browser to read: gmhardcore (Game mode): It uses the harsher hardcore ruleset; mp1 (Max players): Player slots: 1; ts0 (Group limit): The team system is disabled; v2633 (Protocol): This server runs protocol 2633; match it to connect; cs163794 (Build): Game build: 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is assigned; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Map and rules
Which map is running on Testing server?
Testing server uses a procedural map, which the game generates.
What does Testing server run for rules and settings?
The name Testing server does not state a gather rate. A group limit is not made public. hardcore is the game mode, Facepunch's toughest setting. Combat and raiding between players are allowed. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are in use. VAC anti-cheat is active.
About the server
What Rust version is Testing server on?
Rust network protocol 2633 and build 163794 is what Testing server runs, on Windows. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the server location for Testing server?
There is no region published by Testing server. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 95.26.144.122:28015.
What is the uptime of Testing server?
Testing server is offline now; the last time it was seen was 28 days 20 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. It was first observed by Top Rust Servers on 15 September 2026.
Wipe cycle
When does Testing server wipe?
Too few wipes are recorded for Testing server to establish a rhythm. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 29 days 21 hours ago.
Connection
What is the process to join Testing server?
To connect, start Rust, hit F1, and enter client.connect 95.26.144.122:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.