RS-15935Modded server
Testing server
Offline 95.26.144.228:28015 checked 16d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How many players are usually on Testing server?
Currently, Testing server is offline; the last sighting was 16 days 18 hours ago.
What is the ranking of Testing server?
The last seven days of player hours place Testing server at #15,935, in the top 67% of ranked servers.
Tags, lists, and filters
On Top Rust Servers, which lists and filters carry Testing server?
These Top Rust Servers lists include Testing server: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Testing server?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp1 (Max players): Player slots: 1; ts8 (Group limit): At most 8 per team, as standard in the game; v2633 (Protocol): Protocol 2633 is required to join; your game must be on the same version; cs165217 (Build): The game build is 165217; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): It appears in Modded, as plugins or settings modify the game are the tags Testing server publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Map and rules
Which settings and rules apply on Testing server?
The name Testing server does not state a gather rate. The group limit is the game's default of 8 players. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are in use. VAC anti-cheat is active.
About the server
What Rust version is Testing server on?
Testing server uses Rust network protocol 2633 and build 165217 with Windows as its system. Your game needs the same protocol to connect; Steam takes care of updating it.
Where can Testing server be found?
No region is published by Testing server. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 95.26.144.228:28015.
What is the uptime of Testing server?
The server Testing server is down at the moment, with its last appearance 16 days 18 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. Its first appearance in Top Rust Servers was on 27 September 2026.
Wipe cycle
On what schedule does Testing server wipe?
The record holds too few wipes to determine Testing server's pattern. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The present world has been live since 20 days 19 hours ago.
How to join
What are the steps to join Testing server?
To connect, start Rust, hit F1, and enter client.connect 95.26.144.228:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.