RS-11554Modded server
Testing server
Offline 95.26.144.88:28015 checked 3d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 52% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
What is the typical player count on Testing server?
Currently, Testing server is offline; the last sighting was 3 days 6 hours ago. Over seven days it averaged 1, and the highest point was 1.
How is Testing server ranked?
On player hours across seven days, Testing server is #11,554, inside the top 52% of all ranked servers.
Tags, lists, and filters
Where does Testing server appear among the Top Rust Servers lists and filters?
On these Top Rust Servers lists you will find Testing server: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on Testing server?
The game's server browser reads the tags that Testing server publishes: gmrust (Game mode): Survival follows the standard Rust ruleset; mp1 (Max players): It has 1 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must be on protocol 2634; cs167398 (Build): Game build: 167398; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is assigned; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Map and rules
What does Testing server run for rules and settings?
No gather rate is given in the name Testing server. The group limit is the game's default of 8 players. It runs survival, the normal mode where you gather, build and raid. Combat and raiding between players are allowed. Plugins or settings change the game; it is listed as Modded. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.
Server info
What version is Testing server running?
Testing server uses Rust network protocol 2634 and build 167398 with Windows as its system. Your game needs the same protocol to connect; Steam takes care of updating it.
Where can Testing server be found?
No region is published by Testing server. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 95.26.144.88:28015 is its address.
What is the uptime of Testing server?
Currently offline is Testing server, last seen 3 days 6 hours ago. It spent 0 of the last 72 hours online across 3 days, giving 0% uptime. Its first appearance in Top Rust Servers was on 10 October 2026.
Wipe schedule
When does Testing server wipe?
The record holds too few wipes to determine Testing server's pattern. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. Its world was last replaced 3 days 13 hours ago.
Joining the server
What are the steps to join Testing server?
Use the console: open Rust, press F1, and type client.connect 95.26.144.88:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.