RS-13133Modded server
Testing server
Offline 95.26.145.148:28015 checked 5d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How populated is Testing server?
Currently, Testing server is offline; the last sighting was 5 days 12 hours ago. Over seven days it averaged 1, and the highest point was 1.
How is Testing server ranked?
Ranked #13,133 on seven-day player hours, Testing server is in the top 59% of all ranked servers.
Server tags and lists
Where does Testing server appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists count Testing server among their servers: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on Testing server?
gmrust (Game mode): Standard survival, as in Rust; mp1 (Max players): Player slots: 1; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167231 (Build): Game build: 167231; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): No region code is assigned; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): It appears in Modded, as plugins or settings modify the game are the tags Testing server publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Map and rules
What settings and rules does Testing server use?
The name Testing server does not state a gather rate. The group limit is the game's default of 8 players. It runs survival, gather, build and raid in the standard game. Player versus player combat and raiding are enabled. Plugins or settings change the game; it is listed as Modded. Oxide plugins are loaded. The server runs with VAC on.
About the server
What is the Rust version on Testing server?
Testing server uses Rust network protocol 2634 and build 167231 with Windows as its system. The protocol must match for you to join; Steam will update your game.
What is the server location for Testing server?
There is no region published by Testing server. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 95.26.145.148:28015.
What is the uptime of Testing server?
Testing server is offline now; the last time it was seen was 5 days 12 hours ago. Across the last 4 full days, it was online for 0 of 96 hours, or 0%. It was first observed by Top Rust Servers on 8 October 2026.
Wipe details
How often does Testing server wipe?
Too few wipes are recorded for Testing server to establish a rhythm. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. Its world was last replaced 6 days 5 hours ago.
Connection
What is the process to join Testing server?
To connect, start Rust, hit F1, and enter client.connect 95.26.145.148:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.