RS-15814Modded server
Testing server
Offline 95.26.145.75:28015 checked 17d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How populated is Testing server?
Testing server is offline at this moment; the last signal was 17 days 21 hours ago.
What is the ranking of Testing server?
On player hours across seven days, Testing server is #15,814, inside the top 68% of all ranked servers.
Tags and filters
On Top Rust Servers, which lists and filters carry Testing server?
These Top Rust Servers lists count Testing server among their servers: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is the meaning of the tags on Testing server?
The game's server browser reads the tags that Testing server publishes: gmrust (Game mode): Standard survival, as in Rust; mp1 (Max players): Player slots: 1; ts8 (Group limit): At most 8 per team, as standard in the game; v2633 (Protocol): To join, your game must be on protocol 2633; cs165217 (Build): Running game build 165217; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Map and rules
Which settings and rules apply on Testing server?
The name Testing server does not state a gather rate. Groups use the default maximum of 8 players. It runs survival, standard survival: gathering, building and raiding. You can fight and raid other players. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.
About the server
What Rust version is Testing server on?
On Windows, Testing server operates Rust network protocol 2633 and build 165217. Your game needs the same protocol to connect; Steam takes care of updating it.
Where can Testing server be found?
There is no region published by Testing server. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 95.26.145.75:28015.
Is Testing server currently online?
Currently offline is Testing server, last seen 17 days 21 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. Its first appearance in Top Rust Servers was on 25 September 2026.
Wipe cycle
When does Testing server wipe?
Not enough wipe data exists yet to identify the rhythm of Testing server. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 20 days 3 hours ago.
Connection
What is the process to join Testing server?
To connect, start Rust, hit F1, and enter client.connect 95.26.145.75:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.