RS-13330Modded server
Testing server
Offline 95.26.146.212:28015 checked 24d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
What is the typical player count on Testing server?
Testing server is offline at this moment; the last signal was 24 days 23 hours ago.
How is Testing server ranked?
Ranked #13,330 on seven-day player hours, Testing server is in the top – of all ranked servers.
Tags, lists, and filters
Where does Testing server appear among the Top Rust Servers lists and filters?
On these Top Rust Servers lists you will find Testing server: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Testing server?
The game's server browser reads the tags that Testing server publishes: gmrust (Game mode): Survival follows the standard Rust ruleset; mp1 (Max players): There are 1 slots; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): To join, your game must be on protocol 2633; cs164530 (Build): Running game build 164530; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): Region code not set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): It appears in Modded, as plugins or settings modify the game. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Rules, settings, and map
What is the map on Testing server?
A procedural map, created by the game, is in use on Testing server.
What does Testing server run for rules and settings?
The name Testing server does not state a gather rate. Groups use the default maximum of 8 players. It runs survival, gather, build and raid in the standard game. Player versus player combat and raiding are enabled. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are loaded. VAC, Valve's anti-cheat, is enabled.
Server details
What Rust version is Testing server on?
Testing server uses Rust network protocol 2633 and build 164530 with Windows as its system. The protocol must match for you to join; Steam will update your game.
Where can Testing server be found?
There is no region published by Testing server. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 95.26.146.212:28015.
What is the uptime of Testing server?
The server Testing server is down at the moment, with its last appearance 24 days 23 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. It was first observed by Top Rust Servers on 19 September 2026.
Wipe cycle
When does Testing server wipe?
Not enough wipe data exists yet to identify the rhythm of Testing server. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The present world has been live since 25 days 16 hours ago.
How to join
What are the steps to join Testing server?
Use the console: open Rust, press F1, and type client.connect 95.26.146.212:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.