RS-13322Modded server
Testing server
Offline 95.26.146.55:28015 checked 19d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How populated is Testing server?
Currently, Testing server is offline; the last sighting was 19 days 12 hours ago.
How is Testing server ranked?
Ranked #13,322 on seven-day player hours, Testing server is in the top 61% of all ranked servers.
Tags, lists, and filters
Where does Testing server appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists count Testing server among their servers: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is the meaning of the tags on Testing server?
Published by Testing server for the game's server browser to read: gmrust (Game mode): Standard survival, as in Rust; mp1 (Max players): There are 1 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2633 (Protocol): To join, your game must be on protocol 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): The region code is left blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Settings and map
What settings and rules does Testing server use?
The name Testing server does not state a gather rate. Groups use the default maximum of 8 players. It runs survival, the normal mode where you gather, build and raid. You can fight and raid other players. Plugins or settings change the game; it is listed as Modded. Oxide plugins are loaded. VAC, Valve's anti-cheat, is enabled.
Server info
What Rust version is Testing server on?
Rust network protocol 2633 and build 165217 is what Testing server runs, on Windows. Your game needs the same protocol to connect; Steam takes care of updating it.
Where can Testing server be found?
A region is not published by Testing server. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 95.26.146.55:28015.
Is Testing server currently online?
Currently offline is Testing server, last seen 19 days 12 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. It was first observed by Top Rust Servers on 24 September 2026.
Wipe schedule
On what schedule does Testing server wipe?
The record holds too few wipes to determine Testing server's pattern. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. Its world was last replaced 20 days 4 hours ago.
How to join
How can I connect to Testing server?
To connect, start Rust, hit F1, and enter client.connect 95.26.146.55:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.