RS-15836Community server
TEST
Offline 95.27.31.80:28015 checked 21h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How populated is TEST?
TEST is offline at this moment; the last signal was 21 hours ago. Over the past seven days, the average player count was 0.
How is TEST ranked?
On player hours across seven days, TEST is #15,836, inside the top 72% of all ranked servers.
Server tags and lists
Where does TEST show up in Top Rust Servers lists and filters?
These Top Rust Servers lists count TEST among their servers: Best Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
How should you read the tags on TEST?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp10 (Max players): It has 10 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned are the tags TEST publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Settings and map
What is the map on TEST?
A procedural map, created by the game, is in use on TEST.
What does TEST run for rules and settings?
No gather rate is given in the name TEST. Up to 8 players per group, as the game defaults. survival is the game mode, standard survival: gathering, building and raiding. You can fight and raid other players. It appears under Community in the server browser and is a community server. VAC, Valve's anti-cheat, is enabled.
About the server
What version is TEST running?
Rust network protocol 2634 and build 167781 is what TEST runs, on Windows. Joining requires matching protocols, and Steam updates your game automatically.
What is the location of TEST?
No region is published by TEST. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 95.27.31.80:28015.
How reliable is TEST?
TEST is offline now; the last time it was seen was 21 hours ago. The first time Top Rust Servers saw it was on 14 October 2026.
Wipe cycle
When does TEST wipe?
The record holds too few wipes to determine TEST's pattern. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 26 hours ago.
How to join
What are the steps to join TEST?
Use the console: open Rust, press F1, and type client.connect 95.27.31.80:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.