RS-14814Modded server
TEST
Offline 95.70.20.144:28015 checked 28d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
What is the typical player count on TEST?
Currently, TEST is offline; the last sighting was 28 days 8 hours ago.
Where does TEST sit in the rankings?
The last seven days of player hours place TEST at #14,814, in the top – of ranked servers.
Server tags and lists
On Top Rust Servers, which lists and filters carry TEST?
On these Top Rust Servers lists you will find TEST: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on TEST?
Published by TEST for the game's server browser to read: gmrust (Game mode): Standard survival, as in Rust; mp2 (Max players): Player slots: 2; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): This server runs protocol 2633; match it to connect; cs163794 (Build): Running game build 163794; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Rules, settings, and map
What is the map on TEST?
TEST uses a procedural map, which the game generates.
What settings and rules does TEST use?
The name TEST does not state a gather rate. Groups use the default maximum of 8 players. survival is the game mode, gather, build and raid in the standard game. Player versus player combat and raiding are enabled. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are loaded. VAC, Valve's anti-cheat, is enabled.
Server details
What version is TEST running?
Rust network protocol 2633 and build 163794 is what TEST runs, on Windows. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the location of TEST?
There is no region published by TEST. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 95.70.20.144:28015.
What is the uptime of TEST?
TEST is offline now; the last time it was seen was 28 days 8 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. The first time Top Rust Servers saw it was on 15 September 2026.
Wipe details
On what schedule does TEST wipe?
Not enough wipe data exists yet to identify the rhythm of TEST. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 28 days 9 hours ago.
Connection
How can I connect to TEST?
To connect, start Rust, hit F1, and enter client.connect 95.70.20.144:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.