RS-5973Modded server
Local Playtest Server
Online 95.70.229.122:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 27% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 07:36 UTC9d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
What is the typical player count on Local Playtest Server?
On 10 slots, Local Playtest Server has 1 players at this moment. Its seven-day average is 1 players, with a peak of 1. At 09:00 UTC it was busiest in the last 48 hours, averaging 1 players.
Where does Local Playtest Server sit in the rankings?
On player hours across seven days, Local Playtest Server is #5,973, inside the top 27% of all ranked servers.
Tags, lists, and filters
Where does Local Playtest Server appear among the Top Rust Servers lists and filters?
On these Top Rust Servers lists you will find Local Playtest Server: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on Local Playtest Server?
The game's server browser reads the tags that Local Playtest Server publishes: gmrust (Game mode): Standard survival, as in Rust; mp10 (Max players): There are 10 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs166652 (Build): Running game build 166652; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): It appears in Modded, as plugins or settings modify the game. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Map and rules
What map is used on Local Playtest Server?
A procedural map, created by the game, is in use on Local Playtest Server.
What does Local Playtest Server run for rules and settings?
The name Local Playtest Server does not state a gather rate. Up to 8 players per group, as the game defaults. You play survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are loaded. VAC anti-cheat is active.
About the server
What Rust version is Local Playtest Server on?
On Windows, Local Playtest Server operates Rust network protocol 2634 and build 166652. The protocol must match for you to join; Steam will update your game.
Where can Local Playtest Server be found?
No region is published by Local Playtest Server. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 95.70.229.122:28015 is its address.
How reliable is Local Playtest Server?
Local Playtest Server is online at the moment. It spent 34 of the last 168 hours online across 7 days, giving 20% uptime. Its first appearance in Top Rust Servers was on 23 September 2026.
Wipe cycle
What happens on wipe day on Local Playtest Server?
Recent wipes saw an average peak of 1 players at their busiest. The latest wipe saw its highest player count 0 hours in.
On what schedule does Local Playtest Server wipe?
Not enough wipe data exists yet to identify the rhythm of Local Playtest Server. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The present world has been live since 9 days 13 hours ago.
Joining the server
What are the steps to join Local Playtest Server?
To connect, start Rust, hit F1, and enter client.connect 95.70.229.122:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.