Top Rust ServersObservatory · live
Live Servers11,682 Players79,670 Populated4,077 Fresh wipes · 3h168 Scanevery 5 min

RS-10345Modded server

Chrayntopia-dev

Online 98.142.0.118:28015 checked 10m ago

moddedcarbon
Connect
Players now
0/ ?
7-day average
0
peak 2
Rank
#10,345
top 47%
Last wipe
1d ago
no schedule published
Next wipe
–
no rhythm it keeps
Light curve

Players

AveragePeakWipe
00.511.5216:0001:0010:0020:0005:0014:00Wiped Tue 13 Oct, 05:07 UTCWIPE

Hourly average and peak, UTC.

Systems telemetry

Server performance

Server fpsWipe
010020030040016:0001:0010:0020:0005:0014:00Wiped Tue 13 Oct, 05:07 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep29 Sep3 Oct6 Oct10 Oct14 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.6 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Mon 5 OctTue 29 SepMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 05:07 UTC1d ago – – running 0
Mon 5 Oct, 18:12 UTC8d ago 0 – 7.5 days 0
Tue 29 Sep, 04:44 UTC15d ago 1 halved by day 1 6.6 days 0
Mon 28 Sep, 04:50 UTC16d ago 1 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player count

What is the typical player count on Chrayntopia-dev?

A live count of 0 players is on Chrayntopia-dev right now. Over seven days it averaged 0, and the highest point was 2. The busiest point in the last 48 hours was 05:00 UTC, when it averaged 1 players.

How is Chrayntopia-dev ranked?

On player hours across seven days, Chrayntopia-dev is #10,345, inside the top 47% of all ranked servers.

Tags and filters

On Top Rust Servers, which lists and filters carry Chrayntopia-dev?

These Top Rust Servers lists include Chrayntopia-dev: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

What is the meaning of the tags on Chrayntopia-dev?

The game's server browser reads the tags that Chrayntopia-dev publishes: gmrust (Game mode): Survival follows the standard Rust ruleset; mp0 (Max players): It has 0 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167584 (Build): Running game build 167584; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region code is left blank; ^z (Modded): It appears in Modded, as plugins or settings modify the game; ^y (Carbon): Plugin framework: Carbon. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.

Settings and map

What map is used on Chrayntopia-dev?

A procedural map of size 4,250 with seed 50000, created by the game, is in use on Chrayntopia-dev. You can look at the map on RustMaps from this page, because size and seed determine the map. The name of the map is Custom Map.

Which settings and rules apply on Chrayntopia-dev?

No gather rate is given in the name Chrayntopia-dev. Up to 8 players per group, as the game defaults. survival is the game mode, standard survival: gathering, building and raiding. Combat and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Carbon plugins are loaded. VAC, Valve's anti-cheat, is enabled.

Server details

What Rust version is Chrayntopia-dev on?

On Linux, Chrayntopia-dev operates Rust network protocol 2634 and build 167584. Joining requires matching protocols, and Steam updates your game automatically.

Is Chrayntopia-dev lag-free?

Its average server fps over the last 48 hours was 209, with a low of 172. At its peak, it held 108,531 entities: everything from buildings to deployables and more. Its memory use reached 3,748 MB at most. A climbing entity count and low fps are the source of the lag players feel.

Where can Chrayntopia-dev be found?

No region is published by Chrayntopia-dev. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 98.142.0.118:28015 is its address.

Is Chrayntopia-dev currently online?

The server Chrayntopia-dev is currently online. Going by its reported uptime, it restarted about 3 hours ago. Across the last 7 full days, it was online for 168 of 168 hours, or 100%. The first time Top Rust Servers saw it was on 25 September 2026.

Wipe schedule

What happens on wipe day on Chrayntopia-dev?

The average busiest count over recent wipes is 1 players. The peak of the latest wipe came 0 hours after it began. Half the peak was held until the next wipe in 0% of recent wipes. In the cases where it did not hold, the crowd dropped below half by day 1.

On what schedule does Chrayntopia-dev wipe?

Wipes on Chrayntopia-dev follow no regular pattern, so there is no next wipe to forecast. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. Its world was last replaced 34 hours ago.

Joining the server

What is the process to join Chrayntopia-dev?

Use the console: open Rust, press F1, and type client.connect 98.142.0.118:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.

Spectrum

Server tags

What each one means.

Published as mp0,ptrak,$r?,v2634,gmrust,cs167584,ts8,^z,^y

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp0
Max players It has 0 slots.
ts8
Group limit 8 per team is the default limit.
v2634
Protocol This server runs protocol 2634; match it to connect.
cs167584
Build Running game build 167584.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region code is left blank.

Mods and access

^z
Modded It appears in Modded, as plugins or settings modify the game.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.