RS-10345Modded server
Chrayntopia-dev
Online 98.142.0.118:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 47% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 05:07 UTC1d ago | – | – | running | 0 |
| Mon 5 Oct, 18:12 UTC8d ago | 0 | – | 7.5 days | 0 |
| Tue 29 Sep, 04:44 UTC15d ago | 1 | halved by day 1 | 6.6 days | 0 |
| Mon 28 Sep, 04:50 UTC16d ago | 1 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
What is the typical player count on Chrayntopia-dev?
A live count of 0 players is on Chrayntopia-dev right now. Over seven days it averaged 0, and the highest point was 2. The busiest point in the last 48 hours was 05:00 UTC, when it averaged 1 players.
How is Chrayntopia-dev ranked?
On player hours across seven days, Chrayntopia-dev is #10,345, inside the top 47% of all ranked servers.
Tags and filters
On Top Rust Servers, which lists and filters carry Chrayntopia-dev?
These Top Rust Servers lists include Chrayntopia-dev: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
What is the meaning of the tags on Chrayntopia-dev?
The game's server browser reads the tags that Chrayntopia-dev publishes: gmrust (Game mode): Survival follows the standard Rust ruleset; mp0 (Max players): It has 0 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167584 (Build): Running game build 167584; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region code is left blank; ^z (Modded): It appears in Modded, as plugins or settings modify the game; ^y (Carbon): Plugin framework: Carbon. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Settings and map
What map is used on Chrayntopia-dev?
A procedural map of size 4,250 with seed 50000, created by the game, is in use on Chrayntopia-dev. You can look at the map on RustMaps from this page, because size and seed determine the map. The name of the map is Custom Map.
Which settings and rules apply on Chrayntopia-dev?
No gather rate is given in the name Chrayntopia-dev. Up to 8 players per group, as the game defaults. survival is the game mode, standard survival: gathering, building and raiding. Combat and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Carbon plugins are loaded. VAC, Valve's anti-cheat, is enabled.
Server details
What Rust version is Chrayntopia-dev on?
On Linux, Chrayntopia-dev operates Rust network protocol 2634 and build 167584. Joining requires matching protocols, and Steam updates your game automatically.
Is Chrayntopia-dev lag-free?
Its average server fps over the last 48 hours was 209, with a low of 172. At its peak, it held 108,531 entities: everything from buildings to deployables and more. Its memory use reached 3,748 MB at most. A climbing entity count and low fps are the source of the lag players feel.
Where can Chrayntopia-dev be found?
No region is published by Chrayntopia-dev. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 98.142.0.118:28015 is its address.
Is Chrayntopia-dev currently online?
The server Chrayntopia-dev is currently online. Going by its reported uptime, it restarted about 3 hours ago. Across the last 7 full days, it was online for 168 of 168 hours, or 100%. The first time Top Rust Servers saw it was on 25 September 2026.
Wipe schedule
What happens on wipe day on Chrayntopia-dev?
The average busiest count over recent wipes is 1 players. The peak of the latest wipe came 0 hours after it began. Half the peak was held until the next wipe in 0% of recent wipes. In the cases where it did not hold, the crowd dropped below half by day 1.
On what schedule does Chrayntopia-dev wipe?
Wipes on Chrayntopia-dev follow no regular pattern, so there is no next wipe to forecast. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. Its world was last replaced 34 hours ago.
Joining the server
What is the process to join Chrayntopia-dev?
Use the console: open Rust, press F1, and type client.connect 98.142.0.118:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.