RS-16957Community server
gibblets.net
Offline 100.1.132.188:28015 checked 16d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How populated is gibblets.net?
Currently, gibblets.net is offline; the last sighting was 16 days 12 hours ago.
Where does gibblets.net sit in the rankings?
On player hours across seven days, gibblets.net is #16,957, inside the top 71% of all ranked servers.
Tags, lists, and filters
Where does gibblets.net show up in Top Rust Servers lists and filters?
These Top Rust Servers lists count gibblets.net among their servers: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the tags on gibblets.net?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp50 (Max players): Player slots: 50; ts8 (Group limit): At most 8 per team, as standard in the game; v2633 (Protocol): Protocol 2633 is required to join; your game must be on the same version; cs165217 (Build): Game build: 165217; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): The region code is left blank are the tags gibblets.net publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Map and rules
What map is used on gibblets.net?
gibblets.net uses a procedural map, which the game generates.
What does gibblets.net run for rules and settings?
The name gibblets.net does not state a gather rate. The group limit is the game's default of 8 players. It runs survival, the normal mode where you gather, build and raid. Player versus player combat and raiding are enabled. A community server, it is found under the Community tab. VAC, Valve's anti-cheat, is enabled.
About the server
What is the Rust version on gibblets.net?
On Linux, gibblets.net operates Rust network protocol 2633 and build 165217. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the location of gibblets.net?
No region is published by gibblets.net. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 100.1.132.188:28015 is its address.
What is the uptime of gibblets.net?
Currently offline is gibblets.net, last seen 16 days 12 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. It was first observed by Top Rust Servers on 27 September 2026.
Wipe details
When does gibblets.net wipe?
Not enough wipe data exists yet to identify the rhythm of gibblets.net. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. Its world was last replaced 16 days 12 hours ago.
How to join
What are the steps to join gibblets.net?
To connect manually, open the console with F1 and type client.connect 100.1.132.188:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.