RS-15894Modded server
[ZA]MadHouse-Test| South-Africa
Offline 102.39.118.251:28025 checked 8h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Wednesday 28 October, 22:27 UTC, in 13d 15h. Its biweekly schedule tag · low confidence
Coming wipes
- T− 13d 15hWed 28 Oct, 22:27 UTC
- T− 21d 11hThu 5 Nov, 19:00 UTCFW
- T− 27d 15hWed 11 Nov, 22:27 UTC
- T− 41d 15hWed 25 Nov, 22:27 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 22:27 UTC8h ago | – | – | running | 0 |
| Thu 17 Sep, 15:58 UTC27d ago | 1 | halved by day 1 | 27.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How populated is [ZA]MadHouse-Test| South-Africa?
[ZA]MadHouse-Test| South-Africa is offline at this moment; the last signal was 8 hours ago. Over the past seven days, the average player count was 0.
What is the ranking of [ZA]MadHouse-Test| South-Africa?
On player hours across seven days, [ZA]MadHouse-Test| South-Africa is #15,894, inside the top 72% of all ranked servers.
Server tags and lists
On Top Rust Servers, which lists and filters carry [ZA]MadHouse-Test| South-Africa?
These Top Rust Servers lists count [ZA]MadHouse-Test| South-Africa among their servers: Top modded Rust servers. These filters bring it up on the server list: Region: Africa; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.
How should you read the tags on [ZA]MadHouse-Test| South-Africa?
Published by [ZA]MadHouse-Test| South-Africa for the game's server browser to read: gmrust (Game mode): Standard survival, as in Rust; mp50 (Max players): Player slots: 50; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): Region code not set; ^b (Biweekly): It wipes every fortnight; ^v (Vanilla): Vanilla: no rate changes, no kits, no rule changes from Facepunch's version; ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game; ^y (Carbon): This server uses Carbon for plugins. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Map and rules
What map is used on [ZA]MadHouse-Test| South-Africa?
[ZA]MadHouse-Test| South-Africa runs a procedural map of size 3,000 with seed 144600381, generated by the game. The map can be seen on RustMaps from this page, as identical size and seed yield the same map.
What does [ZA]MadHouse-Test| South-Africa run for rules and settings?
No gather rate is given in the name [ZA]MadHouse-Test| South-Africa. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Carbon plugins are in use. It claims vanilla status: vanilla: no rate changes, no kits, no rule changes from Facepunch's version. VAC, Valve's anti-cheat, is enabled.
Server details
What version is [ZA]MadHouse-Test| South-Africa running?
[ZA]MadHouse-Test| South-Africa uses Rust network protocol 2634 and build 167781 with Windows as its system. Your game needs the same protocol to connect; Steam takes care of updating it.
Where can [ZA]MadHouse-Test| South-Africa be found?
No region tag is published by [ZA]MadHouse-Test| South-Africa, but its name points to Africa. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 102.39.118.251:28025.
Is [ZA]MadHouse-Test| South-Africa currently online?
[ZA]MadHouse-Test| South-Africa is offline now; the last time it was seen was 8 hours ago. It spent 1 of the last 168 hours online across 7 days, giving 1% uptime. Its first appearance in Top Rust Servers was on 13 September 2026.
Wipe schedule
What happens on wipe day on [ZA]MadHouse-Test| South-Africa?
Across recent wipes, the busiest times averaged 1 players. The latest wipe saw its highest player count 1 hours in. Half the peak was held until the next wipe in 0% of recent wipes. When the peak was not held, numbers fell below half by day 1.
How often does [ZA]MadHouse-Test| South-Africa wipe?
The recorded wipes for [ZA]MadHouse-Test| South-Africa are too few to confirm its schedule, so the prediction follows its tag. The upcoming wipe is set for Wednesday 28 October at 22:27 UTC. The present world has been live since 8 hours ago. Its tags list a wipe schedule of every two weeks.
How to join
What is the process to join [ZA]MadHouse-Test| South-Africa?
To connect manually, open the console with F1 and type client.connect 102.39.118.251:28025. Or click Launch Rust on this page to open Rust through Steam and connect directly. For its site, go to https://discord.com/invite/cDHcf229qe.
