RS-16964Community server
ServerHub Test
Offline 103.100.211.184:28015 checked 17d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How populated is ServerHub Test?
ServerHub Test is offline at this moment; the last signal was 17 days 3 hours ago.
Where does ServerHub Test sit in the rankings?
Ranked #16,964 on seven-day player hours, ServerHub Test is in the top 71% of all ranked servers.
Tags and filters
On Top Rust Servers, which lists and filters carry ServerHub Test?
These Top Rust Servers lists include ServerHub Test: Best Rust community servers. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the tags on ServerHub Test?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp10 (Max players): There are 10 slots; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): To join, your game must be on protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): The region code is left blank are the tags ServerHub Test publishes, and the game's server browser reads them. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Settings and map
What map is used on ServerHub Test?
A procedural map, created by the game, is in use on ServerHub Test.
Which settings and rules apply on ServerHub Test?
The name ServerHub Test does not state a gather rate. The group limit is the game's default of 8 players. You play survival, the normal mode where you gather, build and raid. Combat and raiding between players are allowed. It appears under Community in the server browser and is a community server. VAC anti-cheat is active.
About the server
What Rust version is ServerHub Test on?
ServerHub Test uses Rust network protocol 2633 and build 165217 with Windows as its system. Your game needs the same protocol to connect; Steam takes care of updating it.
Where can ServerHub Test be found?
No region is published by ServerHub Test. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 103.100.211.184:28015 is its address.
What is the uptime of ServerHub Test?
ServerHub Test is offline now; the last time it was seen was 17 days 3 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. Its first appearance in Top Rust Servers was on 27 September 2026.
Wipe schedule
On what schedule does ServerHub Test wipe?
The record holds too few wipes to determine ServerHub Test's pattern. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. Its world was last replaced 17 days 3 hours ago.
How to join
How can I connect to ServerHub Test?
To connect manually, open the console with F1 and type client.connect 103.100.211.184:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.