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Live Servers11,668 Players63,105 Populated3,768 Fresh wipes · 3h151 Scanevery 5 min

RS-7756Community server

A Shockbyte Rust Server

Online 103.15.237.56:28015 checked 14m ago

Connect
Players now
0/ 40
0% full
7-day average
0
peak 2
Rank
#7,756
top 35%
Last wipe
10d ago
no schedule published
Next wipe
–
too few wipes seen yet
Light curve

Players

AveragePeak
00.250.50.75122:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

010020030040022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 35% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 38 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 02:26 UTC10d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player activity

How populated is A Shockbyte Rust Server?

On 40 slots, A Shockbyte Rust Server has 0 players at this moment. Over seven days it averaged 0, and the highest point was 2. At 12:00 UTC it was busiest in the last 48 hours, averaging 1 players.

Where does A Shockbyte Rust Server sit in the rankings?

The last seven days of player hours place A Shockbyte Rust Server at #7,756, in the top 35% of ranked servers.

Server tags and lists

Where does A Shockbyte Rust Server appear among the Top Rust Servers lists and filters?

These Top Rust Servers lists count A Shockbyte Rust Server among their servers: Best Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on A Shockbyte Rust Server?

Published by A Shockbyte Rust Server for the game's server browser to read: gmrust (Game mode): Standard survival, as in Rust; mp40 (Max players): It has 40 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs166652 (Build): Running game build 166652; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): The region code is left blank. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.

Map and rules

What map is used on A Shockbyte Rust Server?

A Shockbyte Rust Server runs a procedural map of size 3,000 with seed 50000, generated by the game. You can look at the map on RustMaps from this page, because size and seed determine the map.

Which settings and rules apply on A Shockbyte Rust Server?

No gather rate is given in the name A Shockbyte Rust Server. Up to 8 players per group, as the game defaults. You play survival, the normal mode where you gather, build and raid. Player versus player combat and raiding are enabled. It appears under Community in the server browser and is a community server. VAC anti-cheat is active.

Server info

What Rust version is A Shockbyte Rust Server on?

On Linux, A Shockbyte Rust Server operates Rust network protocol 2634 and build 166652. The protocol must match for you to join; Steam will update your game.

What is the performance like on A Shockbyte Rust Server?

Over the last two days, it ran at an average of 216 server fps, minimum 181. At its peak, it held 49,138 entities: everything from buildings to deployables and more. Its memory use reached 3,523 MB at most. What players experience as lag comes from low fps and a rising entity count.

What is the server location for A Shockbyte Rust Server?

There is no region published by A Shockbyte Rust Server. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 103.15.237.56:28015.

What is the uptime of A Shockbyte Rust Server?

Right now, A Shockbyte Rust Server is up and running. Going by its reported uptime, it restarted about 10 days 16 hours ago. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. Its first appearance in Top Rust Servers was on 15 September 2026.

Wipe schedule

What happens on wipe day on A Shockbyte Rust Server?

Recent wipes saw an average peak of 2 players at their busiest. 38 hours after the latest wipe, the crowd hit its peak.

On what schedule does A Shockbyte Rust Server wipe?

The record holds too few wipes to determine A Shockbyte Rust Server's pattern. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The present world has been live since 10 days 18 hours ago.

Joining the server

What is the process to join A Shockbyte Rust Server?

To connect, start Rust, hit F1, and enter client.connect 103.15.237.56:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.

Spectrum

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Standard survival, as in Rust.
mp40
Max players It has 40 slots.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol Protocol 2634 is required to join; your game must be on the same version.
cs166652
Build Running game build 166652.
ptrak
Networking The network layer is RakNet, which is standard for Rust.
$r?
Region code The region code is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.