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RS-3201Modded server

Friend Not Foe / PvE Community / Australasia

Online OC 103.62.51.209:49105 checked 12m ago

quad biweekly wipes moddedoxidepve
Connect
Players now
0/ 50
0% full
7-day average
1
peak 6
Rank
#3,201
top 14% · #87 in OC
Last wipe
13d ago
biweekly schedule
Next wipe
T− 22h
Thu 15 Oct, 17:51 UTC
Light curve

Players

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

02040608020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 14% of all ranked servers, top 40% in OC, and #209 of the quad servers (top 26%). Ranked on player hours over the last seven days.

Orbit

Wipe schedule

from its schedule tag

Next wipe Thursday 15 October, 17:51 UTC, in 22h. Its biweekly schedule tag · low confidence

usual gap14 daysbetween real wipes
wipe-day peak10players, last three wipes
crowd held0%else halves by day 4

Coming wipes

  1. T− 22hThu 15 Oct, 17:51 UTC
  2. T− 14d 22hThu 29 Oct, 17:51 UTC
  3. T− 21d 23hThu 5 Nov, 19:00 UTCFW
  4. T− 28d 22hThu 12 Nov, 17:51 UTC
  5. T− 42d 22hThu 26 Nov, 17:51 UTC

The first 48 hours of its last wipes

Thu 1 OctThu 17 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 10, 13 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:51 UTC FW13d ago 10 – running 0
Thu 17 Sep, 17:04 UTC27d ago 9 halved by day 4 14 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player count

What is the typical player count on Friend Not Foe / PvE Community / Australasia?

Friend Not Foe / PvE Community / Australasia is showing 0 players on 50 slots right now. Over seven days it averaged 1, and the highest point was 6. Over the last 48 hours, the peak hour was 03:00 UTC, with an average of 2 players.

Where does Friend Not Foe / PvE Community / Australasia sit in the rankings?

In Oceania, Friend Not Foe / PvE Community / Australasia is #87 on seven-day player hours, with #3,201 overall and a top 14% position among ranked servers. It is #209 among quad servers.

Tags, lists, and filters

On Top Rust Servers, which lists and filters carry Friend Not Foe / PvE Community / Australasia?

On these Top Rust Servers lists you will find Friend Not Foe / PvE Community / Australasia: Rust servers in Oceania, Top modded Rust servers and Top Rust PvE servers. It appears under these filters on the server list: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

How should you read the tags on Friend Not Foe / PvE Community / Australasia?

gmrust (Game mode): Survival follows the standard Rust ruleset; mp50 (Max players): Player slots: 50; ts4 (Group limit): The team limit is 4; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): The game build is 167781; ptsw (Networking): This server uses network layer 'sw'; $r? (Region code): Region code not set; ^b (Biweekly): This server wipes on a two-week cycle; ^p (PvE): Player versus environment: the danger comes from the world, not other players; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): It appears in Modded, as plugins or settings modify the game; OC (Oceania): The server browser lists it under Oceania are the tags Friend Not Foe / PvE Community / Australasia publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.

Settings and map

Which map is running on Friend Not Foe / PvE Community / Australasia?

A procedural map of size 3,850 with seed 1633079096, created by the game, is in use on Friend Not Foe / PvE Community / Australasia. Viewing it on RustMaps is possible from this page: the same size and seed give the same map.

What does Friend Not Foe / PvE Community / Australasia run for rules and settings?

You will not find a gather rate in the name Friend Not Foe / PvE Community / Australasia. quad groups are capped at 4 players. You play pve, no player versus player combat. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are loaded. VAC, Valve's anti-cheat, is enabled.

Server details

What version is Friend Not Foe / PvE Community / Australasia running?

On Windows, Friend Not Foe / PvE Community / Australasia operates Rust network protocol 2634 and build 167781. The protocol must match for you to join; Steam will update your game.

Is Friend Not Foe / PvE Community / Australasia lag-free?

Its average server fps over the last 48 hours was 58, with a low of 11. Its entity count reached 95,959, including buildings, deployables and all other objects. Memory usage peaked at 2,475 MB. A climbing entity count and low fps are the source of the lag players feel.

Where can Friend Not Foe / PvE Community / Australasia be found?

Its OC tag is how Friend Not Foe / PvE Community / Australasia lists itself in Oceania. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 103.62.51.209:49105.

Is Friend Not Foe / PvE Community / Australasia currently online?

Right now, Friend Not Foe / PvE Community / Australasia is up and running. Going by its reported uptime, it restarted about 2 minutes ago. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. Its first appearance in Top Rust Servers was on 13 September 2026.

Wipe details

What happens on wipe day on Friend Not Foe / PvE Community / Australasia?

Across recent wipes, the busiest times averaged 10 players. The peak of the latest wipe came 13 hours after it began. Half the peak was held until the next wipe in 0% of recent wipes. When the peak was not held, numbers fell below half by day 4.

When does Friend Not Foe / PvE Community / Australasia wipe?

Its tag guides the prediction because the record holds too few wipes to confirm Friend Not Foe / PvE Community / Australasia's schedule. On Thursday 15 October at 17:51 UTC, the next wipe is anticipated. The present world has been live since 13 days 1 hours ago. Its tags list a wipe schedule of every two weeks.

How to join

What is the process to join Friend Not Foe / PvE Community / Australasia?

Use the console: open Rust, press F1, and type client.connect 103.62.51.209:49105. Or simply click Launch Rust here; it opens the game through Steam and connects you. You can find its website at https://friendnotfoe.co.uk/.

Spectrum

Server tags

What each one means.

Published as mp50,ptsw,$r?,v2634,^b,OC,^p,gmrust,cs167781,ts4,^o^z

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp50
Max players Player slots: 50.
ts4
Group limit The team limit is 4.
v2634
Protocol To join, your game must be on protocol 2634.
cs167781
Build The game build is 167781.
ptsw
Networking This server uses network layer 'sw'.
$r?
Region code Region code not set.

Wipe schedule

^b
Biweekly This server wipes on a two-week cycle.

Gameplay

^p
PvE Player versus environment: the danger comes from the world, not other players.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded It appears in Modded, as plugins or settings modify the game.

Region

OC
Oceania The server browser lists it under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.