RS-12060Community server
TEST
Offline 104.28.198.246:28015 checked 5d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How many players are usually on TEST?
TEST is offline at this moment; the last signal was 5 days 6 hours ago. A seven-day average of 1 players was reached, peaking at 1.
How is TEST ranked?
The last seven days of player hours place TEST at #12,060, in the top 54% of ranked servers.
Server tags and lists
Where does TEST show up in Top Rust Servers lists and filters?
These Top Rust Servers lists include TEST: Best Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on TEST?
Published by TEST for the game's server browser to read: gmrust (Game mode): Standard survival, as in Rust; mp10 (Max players): It has 10 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): To join, your game must be on protocol 2634; cs167231 (Build): Running game build 167231; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Rules, settings, and map
Which map is running on TEST?
A procedural map, created by the game, is in use on TEST.
Which settings and rules apply on TEST?
The name TEST does not state a gather rate. The group limit is the game's default of 8 players. It runs survival, the normal mode where you gather, build and raid. You can fight and raid other players. The server browser shows it under Community. VAC, Valve's anti-cheat, is enabled.
Server details
What Rust version is TEST on?
On Windows, TEST operates Rust network protocol 2634 and build 167231. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the location of TEST?
No region is published by TEST. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 104.28.198.246:28015 is its address.
How reliable is TEST?
The server TEST is down at the moment, with its last appearance 5 days 6 hours ago. Across the last 4 full days, it was online for 0 of 96 hours, or 0%. Its first appearance in Top Rust Servers was on 9 October 2026.
Wipe cycle
How often does TEST wipe?
Not enough wipe data exists yet to identify the rhythm of TEST. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 6 days 5 hours ago.
Connection
What are the steps to join TEST?
To connect, start Rust, hit F1, and enter client.connect 104.28.198.246:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.