RS-14326Community server
Parallax Local Test
Offline 104.28.229.15:28015 checked 17d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How many players are usually on Parallax Local Test?
Parallax Local Test is offline at this moment; the last signal was 17 days 8 hours ago.
How is Parallax Local Test ranked?
Ranked #14,326 on seven-day player hours, Parallax Local Test is in the top 61% of all ranked servers.
Server tags and lists
Where does Parallax Local Test appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists include Parallax Local Test: Best Rust community servers. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the tags on Parallax Local Test?
gmrust (Game mode): Standard survival, as in Rust; mp4 (Max players): It has 4 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): This server runs protocol 2633; match it to connect; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): Region code not set are the tags Parallax Local Test publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Map and rules
What is the map on Parallax Local Test?
A procedural map, created by the game, is in use on Parallax Local Test.
What does Parallax Local Test run for rules and settings?
No gather rate is given in the name Parallax Local Test. Up to 8 players per group, as the game defaults. You play survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. A community server, it is found under the Community tab. VAC, Valve's anti-cheat, is disabled.
Server details
What Rust version is Parallax Local Test on?
On Windows, Parallax Local Test operates Rust network protocol 2633 and build 165217. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the location of Parallax Local Test?
A region is not published by Parallax Local Test. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 104.28.229.15:28015.
How reliable is Parallax Local Test?
Currently offline is Parallax Local Test, last seen 17 days 8 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. The first time Top Rust Servers saw it was on 26 September 2026.
Wipe cycle
How often does Parallax Local Test wipe?
Too few wipes are recorded for Parallax Local Test to establish a rhythm. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The present world has been live since 17 days 11 hours ago.
How to join
What are the steps to join Parallax Local Test?
To connect manually, open the console with F1 and type client.connect 104.28.229.15:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.