RS-15551Community server
ipv4 test
Offline 104.28.24.176:28215 checked 20d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How populated is ipv4 test?
ipv4 test is offline at this moment; the last signal was 20 days 12 hours ago.
How is ipv4 test ranked?
Ranked #15,551 on seven-day player hours, ipv4 test is in the top 71% of all ranked servers.
Server tags and lists
Where does ipv4 test show up in Top Rust Servers lists and filters?
These Top Rust Servers lists include ipv4 test: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the tags on ipv4 test?
Published by ipv4 test for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp1 (Max players): There are 1 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): This server runs protocol 2633; match it to connect; cs165217 (Build): Running game build 165217; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Map and rules
Which map is running on ipv4 test?
ipv4 test uses a procedural map, which the game generates.
What settings and rules does ipv4 test use?
The name ipv4 test does not state a gather rate. The group limit is the game's default of 8 players. It runs survival, standard survival: gathering, building and raiding. You can fight and raid other players. The server browser shows it under Community. VAC, Valve's anti-cheat, is disabled.
Server info
What version is ipv4 test running?
ipv4 test uses Rust network protocol 2633 and build 165217 with Linux as its system. Joining requires matching protocols, and Steam updates your game automatically.
What is the location of ipv4 test?
There is no region published by ipv4 test. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 104.28.24.176:28215.
How reliable is ipv4 test?
Currently offline is ipv4 test, last seen 20 days 12 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. Its first appearance in Top Rust Servers was on 23 September 2026.
Wipe cycle
How often does ipv4 test wipe?
Not enough wipe data exists yet to identify the rhythm of ipv4 test. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 20 days 12 hours ago.
Joining the server
How can I connect to ipv4 test?
To connect, start Rust, hit F1, and enter client.connect 104.28.24.176:28215. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.