RS-15929Community server
OTCHO
Offline 105.103.118.38:28015 checked 6d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers, and #633 of the quad servers (top 78%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How populated is OTCHO?
OTCHO is offline at this moment; the last signal was 6 days 15 hours ago. Over the past seven days, the average player count was 0.
What is the ranking of OTCHO?
The last seven days of player hours place OTCHO at #15,929, in the top 72% of ranked servers. In the quad category, it ranks #633.
Tags, lists, and filters
On Top Rust Servers, which lists and filters carry OTCHO?
On these Top Rust Servers lists you will find OTCHO: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad; Last wipe: In the last 2 weeks.
How should you read the tags on OTCHO?
gmsoftcore (Game mode): It uses the easier softcore ruleset; mp50 (Max players): It has 50 slots; ts4 (Group limit): Team size is capped at 4; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167058 (Build): Running game build 167058; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): Region code not set are the tags OTCHO publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Rules, settings, and map
What is the map on OTCHO?
A procedural map, created by the game, is in use on OTCHO.
What settings and rules does OTCHO use?
You will not find a gather rate in the name OTCHO. Up to 4 players are allowed per group (quad). It runs softcore, Facepunch's more forgiving mode: part of your loot is retained. You can fight and raid other players. It appears under Community in the server browser and is a community server. VAC anti-cheat is active.
About the server
What version is OTCHO running?
On Linux, OTCHO operates Rust network protocol 2634 and build 167058. Your game needs the same protocol to connect; Steam takes care of updating it.
Where can OTCHO be found?
A region is not published by OTCHO. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 105.103.118.38:28015.
Is OTCHO currently online?
OTCHO is offline now; the last time it was seen was 6 days 15 hours ago. Across the last 6 full days, it was online for 0 of 144 hours, or 0%. Its first appearance in Top Rust Servers was on 8 October 2026.
Wipe cycle
When does OTCHO wipe?
The record holds too few wipes to determine OTCHO's pattern. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 11 days 14 hours ago.
Joining the server
How can I connect to OTCHO?
Use the console: open Rust, press F1, and type client.connect 105.103.118.38:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.