RS-15961Community server
OTCHO
Offline 105.111.234.36:28015 checked 8d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers, and #633 of the quad servers (top 77%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How many players are usually on OTCHO?
OTCHO is offline at this moment; the last signal was 8 days 11 hours ago.
What is the ranking of OTCHO?
Ranked #15,961 on seven-day player hours, OTCHO is in the top 71% of all ranked servers. In the quad category, it ranks #633.
Server tags and lists
Where does OTCHO show up in Top Rust Servers lists and filters?
These Top Rust Servers lists count OTCHO among their servers: Best Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad; Last wipe: In the last 2 weeks.
What is the meaning of the tags on OTCHO?
gmsoftcore (Game mode): Softcore ruleset, which is easier; mp50 (Max players): It has 50 slots; ts4 (Group limit): No more than 4 players per team; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs166652 (Build): The game build is 166652; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned are the tags OTCHO publishes, and the game's server browser reads them. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Rules, settings, and map
What is the map on OTCHO?
A procedural map, created by the game, is in use on OTCHO.
Which settings and rules apply on OTCHO?
You will not find a gather rate in the name OTCHO. quad groups are capped at 4 players. It runs softcore, Facepunch's more forgiving mode: part of your loot is retained. Combat and raiding between players are allowed. The server browser shows it under Community. VAC, Valve's anti-cheat, is enabled.
About the server
What version is OTCHO running?
On Linux, OTCHO operates Rust network protocol 2634 and build 166652. Joining requires matching protocols, and Steam updates your game automatically.
Where can OTCHO be found?
A region is not published by OTCHO. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 105.111.234.36:28015.
What is the uptime of OTCHO?
Currently offline is OTCHO, last seen 8 days 11 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. The first time Top Rust Servers saw it was on 6 October 2026.
Wipe schedule
When does OTCHO wipe?
Not enough wipe data exists yet to identify the rhythm of OTCHO. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The present world has been live since 12 days 5 hours ago.
Connection
What are the steps to join OTCHO?
Use the console: open Rust, press F1, and type client.connect 105.111.234.36:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.