RS-4693Community server
core_main
Online 107.13.210.75:28015 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 21% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 31 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 22:58 UTC3d ago | 2 | – | running | 1 |
| Thu 16 Jul, 09:14 UTC89d ago | – | – | 86.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How many players are usually on core_main?
core_main is showing 0 players on 50 slots right now. Its seven-day average is 1 players, with a peak of 3. The busiest point in the last 48 hours was 00:00 UTC, when it averaged 2 players.
How is core_main ranked?
On player hours across seven days, core_main is #4,693, inside the top 21% of all ranked servers.
Tags and filters
Where does core_main show up in Top Rust Servers lists and filters?
These Top Rust Servers lists include core_main: Best Rust community servers. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all.
How should you read the tags on core_main?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp50 (Max players): Player slots: 50; v2223 (Protocol): This server runs protocol 2223; match it to connect; ptrak (Networking): The network layer is RakNet, which is standard for Rust; hd9562fd7 (Custom tag): The owner or a plugin set this tag; it is not part of standard Rust; stok (Custom tag): The owner or a plugin set this tag; it is not part of standard Rust are the tags core_main publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Map and rules
Which map is running on core_main?
The map on core_main is procedural, size 4,500, seed 87583452, and generated by the game. The map can be seen on RustMaps from this page, as identical size and seed yield the same map.
What does core_main run for rules and settings?
No gather rate is given in the name core_main. There is no published group limit. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser shows it under Community. VAC anti-cheat is active.
Server details
What is the Rust version on core_main?
On Windows, core_main operates Rust network protocol 2223. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the performance like on core_main?
Over the last two days, it ran at an average of 245 server fps, minimum 236. The maximum entities it carried was 124,885, covering buildings, deployables and the rest. Its memory use reached 1,783 MB at most. A climbing entity count and low fps are the source of the lag players feel.
Where can core_main be found?
No region is published by core_main. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 107.13.210.75:28015 is its address.
How reliable is core_main?
Right now, core_main is up and running. Based on the uptime it reports, the last restart was roughly 19 hours ago. Across the last 7 full days, it was online for 83 of 168 hours, or 49%. The first time Top Rust Servers saw it was on 19 September 2026.
Wipe details
What can you expect on wipe day on core_main?
Across recent wipes, the busiest times averaged 2 players. 31 hours after the latest wipe, the crowd hit its peak.
How often does core_main wipe?
Too few wipes are recorded for core_main to establish a rhythm. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. Its world was last replaced 89 days 21 hours ago.
How to join
How can I connect to core_main?
To connect, start Rust, hit F1, and enter client.connect 107.13.210.75:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.