RS-12918Community server
Local_Offline_Server
Offline 110.53.234.92:28015 checked 29d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
What is the typical player count on Local_Offline_Server?
Local_Offline_Server is offline at this moment; the last signal was 29 days 18 hours ago.
Where does Local_Offline_Server sit in the rankings?
On player hours across seven days, Local_Offline_Server is #12,918, inside the top – of all ranked servers.
Server tags and lists
On Top Rust Servers, which lists and filters carry Local_Offline_Server?
On these Top Rust Servers lists you will find Local_Offline_Server: Best Rust community servers. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Local_Offline_Server?
The game's server browser reads the tags that Local_Offline_Server publishes: gmrust (Game mode): Survival follows the standard Rust ruleset; mp1 (Max players): There are 1 slots; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): This server runs protocol 2633; match it to connect; cs163794 (Build): Running game build 163794; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): Region code not set. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Rules, settings, and map
What map is used on Local_Offline_Server?
A procedural map, created by the game, is in use on Local_Offline_Server.
Which settings and rules apply on Local_Offline_Server?
No gather rate is given in the name Local_Offline_Server. Groups use the default maximum of 8 players. It runs survival, standard survival: gathering, building and raiding. Combat and raiding between players are allowed. It appears under Community in the server browser and is a community server. VAC anti-cheat is inactive.
Server info
What Rust version is Local_Offline_Server on?
Rust network protocol 2633 and build 163794 is what Local_Offline_Server runs, on Windows. The protocol must match for you to join; Steam will update your game.
Where can Local_Offline_Server be found?
No region is published by Local_Offline_Server. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 110.53.234.92:28015 is its address.
How reliable is Local_Offline_Server?
Currently offline is Local_Offline_Server, last seen 29 days 18 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. It was first observed by Top Rust Servers on 14 September 2026.
Wipe schedule
How often does Local_Offline_Server wipe?
Not enough wipe data exists yet to identify the rhythm of Local_Offline_Server. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. Its world was last replaced 29 days 20 hours ago.
How to join
What is the process to join Local_Offline_Server?
To connect manually, open the console with F1 and type client.connect 110.53.234.92:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.