RS-13308Community server
TestServer
Offline 112.70.223.138:28015 checked 24d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
What is the typical player count on TestServer?
TestServer is offline at this moment; the last signal was 24 days 15 hours ago.
How is TestServer ranked?
Ranked #13,308 on seven-day player hours, TestServer is in the top – of all ranked servers.
Server tags and lists
On Top Rust Servers, which lists and filters carry TestServer?
On these Top Rust Servers lists you will find TestServer: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the tags on TestServer?
Published by TestServer for the game's server browser to read: gmrust (Game mode): Standard survival, as in Rust; mp1 (Max players): Player slots: 1; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): To join, your game must be on protocol 2633; cs162929 (Build): Game build: 162929; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region code is left blank. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Map and rules
What map is used on TestServer?
TestServer uses a procedural map, which the game generates.
What settings and rules does TestServer use?
No gather rate is given in the name TestServer. Groups use the default maximum of 8 players. survival is the game mode, the normal mode where you gather, build and raid. Combat and raiding between players are allowed. The server browser shows it under Community. VAC anti-cheat is active.
Server details
What Rust version is TestServer on?
On Windows, TestServer operates Rust network protocol 2633 and build 162929. Joining requires matching protocols, and Steam updates your game automatically.
What is the server location for TestServer?
A region is not published by TestServer. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 112.70.223.138:28015.
How reliable is TestServer?
Currently offline is TestServer, last seen 24 days 15 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. It was first observed by Top Rust Servers on 20 September 2026.
Wipe schedule
How often does TestServer wipe?
Not enough wipe data exists yet to identify the rhythm of TestServer. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The present world has been live since 40 days 20 hours ago.
Joining the server
What is the process to join TestServer?
Use the console: open Rust, press F1, and type client.connect 112.70.223.138:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.