RS-15960Community server
test
Offline 114.33.108.48:28015 checked 7d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
What is the typical player count on test?
test is offline at this moment; the last signal was 7 days 12 hours ago. Over the past seven days, the average player count was 0.
How is test ranked?
The last seven days of player hours place test at #15,960, in the top 71% of ranked servers.
Tags and filters
Where does test appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists include test: Best Rust community servers. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on test?
Published by test for the game's server browser to read: gmrust (Game mode): Standard survival, as in Rust; mp10 (Max players): It has 10 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): The region code is left blank. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Rules, settings, and map
What is the map on test?
test uses a procedural map, which the game generates.
Which settings and rules apply on test?
The name test does not state a gather rate. Up to 8 players per group, as the game defaults. survival is the game mode, standard survival: gathering, building and raiding. Combat and raiding between players are allowed. The server browser shows it under Community. The server runs with VAC on.
Server info
What is the Rust version on test?
test uses Rust network protocol 2634 and build 166652 with Windows as its system. Joining requires matching protocols, and Steam updates your game automatically.
Where can test be found?
A region is not published by test. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 114.33.108.48:28015 is its address.
What is the uptime of test?
The server test is down at the moment, with its last appearance 7 days 12 hours ago. It spent 0 of the last 144 hours online across 6 days, giving 0% uptime. Its first appearance in Top Rust Servers was on 7 October 2026.
Wipe schedule
How often does test wipe?
Not enough wipe data exists yet to identify the rhythm of test. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 7 days 12 hours ago.
Joining the server
How can I connect to test?
Use the console: open Rust, press F1, and type client.connect 114.33.108.48:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.