RS-13745Community server
test
Offline 114.33.108.48:28015 checked 7d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How populated is test?
test is offline at this moment; the last signal was 7 days 12 hours ago. A seven-day average of 1 players was reached, peaking at 1.
Where does test sit in the rankings?
Ranked #13,745 on seven-day player hours, test is in the top 62% of all ranked servers.
Tags, lists, and filters
Where does test appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists include test: Best Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on test?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp10 (Max players): There are 10 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs166652 (Build): Game build: 166652; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): Region code not set are the tags test publishes, and the game's server browser reads them. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Settings and map
What is the map on test?
A procedural map, created by the game, is in use on test.
Which settings and rules apply on test?
The name test does not state a gather rate. Groups use the default maximum of 8 players. You play survival, standard survival: gathering, building and raiding. Player versus player combat and raiding are enabled. A community server, it is found under the Community tab. VAC anti-cheat is active.
Server details
What is the Rust version on test?
On Windows, test operates Rust network protocol 2634 and build 166652. The protocol must match for you to join; Steam will update your game.
Where can test be found?
There is no region published by test. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 114.33.108.48:28015.
What is the uptime of test?
Currently offline is test, last seen 7 days 12 hours ago. It spent 0 of the last 144 hours online across 6 days, giving 0% uptime. The first time Top Rust Servers saw it was on 7 October 2026.
Wipe cycle
When does test wipe?
Not enough wipe data exists yet to identify the rhythm of test. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The present world has been live since 7 days 12 hours ago.
Joining the server
What are the steps to join test?
To connect manually, open the console with F1 and type client.connect 114.33.108.48:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.