RS-16970PvE server
TESTING SERVER
Offline 115.133.77.132:28025 checked 16d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How many players are usually on TESTING SERVER?
TESTING SERVER is offline at this moment; the last signal was 16 days 2 hours ago.
What is the ranking of TESTING SERVER?
Ranked #16,970 on seven-day player hours, TESTING SERVER is in the top 71% of all ranked servers.
Tags and filters
On Top Rust Servers, which lists and filters carry TESTING SERVER?
These Top Rust Servers lists include TESTING SERVER: Best Rust community servers and Top Rust PvE servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
What is the meaning of the tags on TESTING SERVER?
gmvanilla (Game mode): This is vanilla survival; mp2 (Max players): There are 2 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): Protocol 2633 is required to join; your game must be on the same version; cs165217 (Build): Game build: 165217; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): Region code not set; ^p (PvE): No player combat here; the world itself is the threat are the tags TESTING SERVER publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Rules, settings, and map
What map is used on TESTING SERVER?
A procedural map, created by the game, is in use on TESTING SERVER.
What settings and rules does TESTING SERVER use?
You will not find a gather rate in the name TESTING SERVER. Groups use the default maximum of 8 players. You play pve, no player versus player combat. It appears under Community in the server browser and is a community server. VAC anti-cheat is active.
Server details
What Rust version is TESTING SERVER on?
Rust network protocol 2633 and build 165217 is what TESTING SERVER runs, on Windows. Your game needs the same protocol to connect; Steam takes care of updating it.
Where can TESTING SERVER be found?
A region is not published by TESTING SERVER. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 115.133.77.132:28025.
What is the uptime of TESTING SERVER?
TESTING SERVER is offline now; the last time it was seen was 16 days 2 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. It was first observed by Top Rust Servers on 28 September 2026.
Wipe details
On what schedule does TESTING SERVER wipe?
Not enough wipe data exists yet to identify the rhythm of TESTING SERVER. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 16 days 2 hours ago.
Joining the server
What are the steps to join TESTING SERVER?
To connect manually, open the console with F1 and type client.connect 115.133.77.132:28025. Or click Launch Rust on this page to open Rust through Steam and connect directly.