RS-15967Community server
CTZ-Local
Offline 115.69.181.94:28015 checked 2d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How many players are usually on CTZ-Local?
CTZ-Local is offline at this moment; the last signal was 2 days 13 hours ago. Over the past seven days, the average player count was 0.
What is the ranking of CTZ-Local?
On player hours across seven days, CTZ-Local is #15,967, inside the top 71% of all ranked servers.
Tags, lists, and filters
Where does CTZ-Local show up in Top Rust Servers lists and filters?
These Top Rust Servers lists count CTZ-Local among their servers: Best Rust community servers. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is the meaning of the tags on CTZ-Local?
Published by CTZ-Local for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp10 (Max players): It has 10 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must be on protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is assigned. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Map and rules
What map is used on CTZ-Local?
CTZ-Local uses a procedural map, which the game generates.
What settings and rules does CTZ-Local use?
The name CTZ-Local does not state a gather rate. The group limit is the game's default of 8 players. survival is the game mode, the normal mode where you gather, build and raid. Combat and raiding between players are allowed. It appears under Community in the server browser and is a community server. VAC anti-cheat is active.
Server info
What Rust version is CTZ-Local on?
On Windows, CTZ-Local operates Rust network protocol 2634 and build 167398. The protocol must match for you to join; Steam will update your game.
What is the server location for CTZ-Local?
A region is not published by CTZ-Local. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 115.69.181.94:28015.
What is the uptime of CTZ-Local?
The server CTZ-Local is down at the moment, with its last appearance 2 days 13 hours ago. It was up for 0% of the last 1 full day, which is 0 out of 24 hours. The first time Top Rust Servers saw it was on 11 October 2026.
Wipe cycle
How often does CTZ-Local wipe?
Too few wipes are recorded for CTZ-Local to establish a rhythm. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. Its world was last replaced 9 days 15 hours ago.
Joining the server
How can I connect to CTZ-Local?
Use the console: open Rust, press F1, and type client.connect 115.69.181.94:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.