RS-15401Community server
Connected
Offline 120.208.73.119:28015 checked 26d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
What is the typical player count on Connected?
Currently, Connected is offline; the last sighting was 26 days 7 hours ago.
What is the ranking of Connected?
Ranked #15,401 on seven-day player hours, Connected is in the top – of all ranked servers.
Tags and filters
On Top Rust Servers, which lists and filters carry Connected?
These Top Rust Servers lists count Connected among their servers: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Connected?
The game's server browser reads the tags that Connected publishes: gmrust (Game mode): Standard survival, as in Rust; mp200 (Max players): There are 200 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): Protocol 2633 is required to join; your game must be on the same version; cs164530 (Build): Running game build 164530; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): The region code is left blank. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Map and rules
What is the map on Connected?
A procedural map, created by the game, is in use on Connected.
Which settings and rules apply on Connected?
You will not find a gather rate in the name Connected. The group limit is the game's default of 8 players. You play survival, standard survival: gathering, building and raiding. Combat and raiding between players are allowed. The server browser shows it under Community. VAC, Valve's anti-cheat, is enabled.
Server info
What version is Connected running?
Connected uses Rust network protocol 2633 and build 164530 with Windows as its system. The protocol must match for you to join; Steam will update your game.
What is the server location for Connected?
There is no region published by Connected. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 120.208.73.119:28015.
What is the uptime of Connected?
Connected is offline now; the last time it was seen was 26 days 7 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. It was first observed by Top Rust Servers on 19 September 2026.
Wipe details
When does Connected wipe?
Too few wipes are recorded for Connected to establish a rhythm. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The present world has been live since 26 days 14 hours ago.
Connection
What are the steps to join Connected?
To connect manually, open the console with F1 and type client.connect 120.208.73.119:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.