RS-14559Community server
Testserver
Offline 120.29.24.30:28015 checked 15d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
What is the typical player count on Testserver?
Testserver is offline at this moment; the last signal was 15 days 21 hours ago.
What is the ranking of Testserver?
Ranked #14,559 on seven-day player hours, Testserver is in the top 61% of all ranked servers.
Server tags and lists
Where does Testserver show up in Top Rust Servers lists and filters?
These Top Rust Servers lists include Testserver: Best Rust community servers. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Testserver?
Published by Testserver for the game's server browser to read: gmrust (Game mode): Standard survival, as in Rust; mp5 (Max players): There are 5 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2633 (Protocol): This server runs protocol 2633; match it to connect; cs165217 (Build): The game build is 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code not set. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Map and rules
What does Testserver run for rules and settings?
You will not find a gather rate in the name Testserver. Groups use the default maximum of 8 players. survival is the game mode, standard survival: gathering, building and raiding. Player versus player combat and raiding are enabled. It appears under Community in the server browser and is a community server. VAC, Valve's anti-cheat, is enabled.
Server details
What version is Testserver running?
Testserver uses Rust network protocol 2633 and build 165217 with Windows as its system. Joining requires matching protocols, and Steam updates your game automatically.
Where can Testserver be found?
No region is published by Testserver. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 120.29.24.30:28015 is its address.
How reliable is Testserver?
Currently offline is Testserver, last seen 15 days 21 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. The first time Top Rust Servers saw it was on 29 September 2026.
Wipe schedule
On what schedule does Testserver wipe?
Not enough wipe data exists yet to identify the rhythm of Testserver. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 15 days 22 hours ago.
Connection
What are the steps to join Testserver?
To connect manually, open the console with F1 and type client.connect 120.29.24.30:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.