RS-13771Community server
LocalServer
Offline 121.27.130.107:28015 checked 8d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How many players are usually on LocalServer?
Currently, LocalServer is offline; the last sighting was 8 days 3 hours ago.
Where does LocalServer sit in the rankings?
On player hours across seven days, LocalServer is #13,771, inside the top 61% of all ranked servers.
Server tags and lists
On Top Rust Servers, which lists and filters carry LocalServer?
On these Top Rust Servers lists you will find LocalServer: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on LocalServer?
The game's server browser reads the tags that LocalServer publishes: gmrust (Game mode): Standard survival, as in Rust; mp4 (Max players): There are 4 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs166652 (Build): Game build: 166652; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): No region code is assigned. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Rules, settings, and map
What is the map on LocalServer?
LocalServer uses a procedural map, which the game generates.
What settings and rules does LocalServer use?
No gather rate is given in the name LocalServer. The group limit is the game's default of 8 players. It runs survival, gather, build and raid in the standard game. Player versus player combat and raiding are enabled. The server browser shows it under Community. The server runs with VAC on.
About the server
What version is LocalServer running?
LocalServer uses Rust network protocol 2634 and build 166652 with Windows as its system. Joining requires matching protocols, and Steam updates your game automatically.
What is the server location for LocalServer?
A region is not published by LocalServer. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 121.27.130.107:28015.
What is the uptime of LocalServer?
LocalServer is offline now; the last time it was seen was 8 days 3 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. It was first observed by Top Rust Servers on 5 October 2026.
Wipe details
On what schedule does LocalServer wipe?
Not enough wipe data exists yet to identify the rhythm of LocalServer. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. Its world was last replaced 9 days 20 hours ago.
Joining the server
How can I connect to LocalServer?
To connect manually, open the console with F1 and type client.connect 121.27.130.107:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.