RS-15020Community server
Pochita Rust Server
Offline 125.14.65.178:28015 checked 11d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How many players are usually on Pochita Rust Server?
Currently, Pochita Rust Server is offline; the last sighting was 11 days ago.
Where does Pochita Rust Server sit in the rankings?
The last seven days of player hours place Pochita Rust Server at #15,020, in the top 66% of ranked servers.
Tags, lists, and filters
Where does Pochita Rust Server appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists include Pochita Rust Server: Best Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on Pochita Rust Server?
The game's server browser reads the tags that Pochita Rust Server publishes: gmrust (Game mode): Standard survival, as in Rust; mp5 (Max players): It has 5 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must be on protocol 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is assigned. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Map and rules
What map is used on Pochita Rust Server?
Pochita Rust Server uses a procedural map, which the game generates.
What settings and rules does Pochita Rust Server use?
You will not find a gather rate in the name Pochita Rust Server. The group limit is the game's default of 8 players. It runs survival, gather, build and raid in the standard game. Player versus player combat and raiding are enabled. It appears under Community in the server browser and is a community server. VAC anti-cheat is active.
About the server
What version is Pochita Rust Server running?
Rust network protocol 2634 and build 166652 is what Pochita Rust Server runs, on Linux. The protocol must match for you to join; Steam will update your game.
What is the server location for Pochita Rust Server?
No region is published by Pochita Rust Server. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 125.14.65.178:28015.
What is the uptime of Pochita Rust Server?
Currently offline is Pochita Rust Server, last seen 11 days ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. It was first observed by Top Rust Servers on 3 October 2026.
Wipe details
On what schedule does Pochita Rust Server wipe?
Not enough wipe data exists yet to identify the rhythm of Pochita Rust Server. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 11 days 1 hours ago.
How to join
What are the steps to join Pochita Rust Server?
To connect manually, open the console with F1 and type client.connect 125.14.65.178:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.