RS-12683Community server
ServerName
Offline 128.204.67.97:28015 checked 4d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
What is the typical player count on ServerName?
ServerName is offline at this moment; the last signal was 4 days 8 hours ago. Over seven days it averaged 1, and the highest point was 1.
How is ServerName ranked?
The last seven days of player hours place ServerName at #12,683, in the top 57% of ranked servers.
Tags, lists, and filters
On Top Rust Servers, which lists and filters carry ServerName?
These Top Rust Servers lists include ServerName: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is the meaning of the tags on ServerName?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp5 (Max players): There are 5 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs166586 (Build): Running game build 166586; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code not set are the tags ServerName publishes, and the game's server browser reads them. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Map and rules
What map is used on ServerName?
ServerName uses a procedural map, which the game generates.
What settings and rules does ServerName use?
You will not find a gather rate in the name ServerName. Up to 8 players per group, as the game defaults. It runs survival, standard survival: gathering, building and raiding. You can fight and raid other players. The server browser shows it under Community. VAC anti-cheat is inactive.
About the server
What version is ServerName running?
Rust network protocol 2634 and build 166586 is what ServerName runs, on Windows. The protocol must match for you to join; Steam will update your game.
What is the server location for ServerName?
There is no region published by ServerName. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 128.204.67.97:28015 is its address.
How reliable is ServerName?
The server ServerName is down at the moment, with its last appearance 4 days 8 hours ago. Across the last 3 full days, it was online for 0 of 72 hours, or 0%. The first time Top Rust Servers saw it was on 9 October 2026.
Wipe details
How often does ServerName wipe?
Not enough wipe data exists yet to identify the rhythm of ServerName. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The present world has been live since 11 days 9 hours ago.
Connection
What are the steps to join ServerName?
To connect manually, open the console with F1 and type client.connect 128.204.67.97:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.