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Live Servers11,551 Players44,083 Populated3,189 Fresh wipes · 3h96 Scanevery 5 min

RS-6594Community server

Rust Privado [Tailscale]

Offline 129.146.83.13:28015 checked 19h ago

Connect
Players now
1/ 10
10% full
7-day average
1
peak 2
Rank
#6,594
top 30%
Last wipe
8d ago
no schedule published
Next wipe
–
no rhythm it keeps
Light curve

Players

AveragePeak
00.511.5202:0003:0004:0005:0006:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

02040608002:0003:0004:0005:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep29 Sep3 Oct6 Oct10 Oct14 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 5 OctSun 4 OctMon 28 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 09:20 UTC8d ago 0 – running 2
Sun 4 Oct, 23:15 UTC9d ago 2 – 0.4 days 0
Mon 28 Sep, 03:19 UTC15d ago 2 held half 6.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player activity

How many players are usually on Rust Privado [Tailscale]?

Rust Privado [Tailscale] is offline at this moment; the last signal was 19 hours ago. Over seven days it averaged 1, and the highest point was 2. The busiest point in the last 48 hours was 03:00 UTC, when it averaged 2 players.

What is the ranking of Rust Privado [Tailscale]?

The last seven days of player hours place Rust Privado [Tailscale] at #6,594, in the top 30% of ranked servers.

Tags and filters

On Top Rust Servers, which lists and filters carry Rust Privado [Tailscale]?

These Top Rust Servers lists count Rust Privado [Tailscale] among their servers: Best Rust community servers. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is the meaning of the tags on Rust Privado [Tailscale]?

gmrust (Game mode): Standard survival, as in Rust; mp10 (Max players): There are 10 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs167398 (Build): Game build: 167398; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): No region code is assigned are the tags Rust Privado [Tailscale] publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.

Settings and map

What map is used on Rust Privado [Tailscale]?

A procedural map of size 4,150 with seed 112658767, created by the game, is in use on Rust Privado [Tailscale]. You can look at the map on RustMaps from this page, because size and seed determine the map.

What does Rust Privado [Tailscale] run for rules and settings?

The name Rust Privado [Tailscale] does not state a gather rate. Up to 8 players per group, as the game defaults. You play survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. A community server, it is found under the Community tab. The server runs with VAC off.

About the server

What Rust version is Rust Privado [Tailscale] on?

Rust Privado [Tailscale] uses Rust network protocol 2634 and build 167398 with Windows as its system. Your game needs the same protocol to connect; Steam takes care of updating it.

How well does Rust Privado [Tailscale] perform?

Over the last two days, it ran at an average of 60 server fps, minimum 60. The maximum entities it carried was 98,343, covering buildings, deployables and the rest. Its memory use reached 2,570 MB at most. Players feel lag when fps drops and entities increase.

What is the server location for Rust Privado [Tailscale]?

There is no region published by Rust Privado [Tailscale]. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 129.146.83.13:28015.

How reliable is Rust Privado [Tailscale]?

Currently offline is Rust Privado [Tailscale], last seen 19 hours ago. The uptime it gives suggests a restart around 3 hours ago. It spent 15 of the last 168 hours online across 7 days, giving 9% uptime. The first time Top Rust Servers saw it was on 25 September 2026.

Wipe cycle

What can you expect on wipe day on Rust Privado [Tailscale]?

Across recent wipes, the busiest times averaged 1 players. 0 hours after the latest wipe, the crowd hit its peak. The crowd kept above half its peak until the next wipe in 100% of recent wipes.

When does Rust Privado [Tailscale] wipe?

Wipes on Rust Privado [Tailscale] follow no regular pattern, so there is no next wipe to forecast. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. Its world was last replaced 8 days 16 hours ago.

Joining the server

What is the process to join Rust Privado [Tailscale]?

To connect manually, open the console with F1 and type client.connect 129.146.83.13:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.

Spectrum

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Standard survival, as in Rust.
mp10
Max players There are 10 slots.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol To join, your game must be on protocol 2634.
cs167398
Build Game build: 167398.
ptrak
Networking The network layer is RakNet, which is standard for Rust.
$r?
Region code No region code is assigned.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.