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Live Servers11,652 Players95,338 Populated4,084 Fresh wipes · 3h460 Scanevery 5 min

RS-8349PvE server

PvE|Prvt|RustServer_4991

Online 133.117.73.235:28015 checked 12m ago

pve
Connect
Players now
0/ 5
0% full
7-day average
0
peak 1
Rank
#8,349
top 38%
Last wipe
13d ago
no schedule published
Next wipe
–
too few wipes seen yet
Light curve

Players

AveragePeak
00.250.50.75117:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

02040608017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 14 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 00:26 UTC13d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Population

How many players are usually on PvE|Prvt|RustServer_4991?

PvE|Prvt|RustServer_4991 is showing 0 players on 5 slots right now. A seven-day average of 0 players was reached, peaking at 1. The busiest point in the last 48 hours was 11:00 UTC, when it averaged 1 players.

What is the ranking of PvE|Prvt|RustServer_4991?

Ranked #8,349 on seven-day player hours, PvE|Prvt|RustServer_4991 is in the top 38% of all ranked servers.

Tags, lists, and filters

Where does PvE|Prvt|RustServer_4991 appear among the Top Rust Servers lists and filters?

These Top Rust Servers lists count PvE|Prvt|RustServer_4991 among their servers: Best Rust community servers and Top Rust PvE servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is the meaning of the tags on PvE|Prvt|RustServer_4991?

Published by PvE|Prvt|RustServer_4991 for the game's server browser to read: gmrust (Game mode): Standard survival, as in Rust; mp5 (Max players): Player slots: 5; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs166494 (Build): The game build is 166494; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): Region code not set; ^p (PvE): No player combat here; the world itself is the threat. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.

Rules, settings, and map

What map is used on PvE|Prvt|RustServer_4991?

The map on PvE|Prvt|RustServer_4991 is procedural, size 4,500, seed 8762, and generated by the game. Viewing it on RustMaps is possible from this page: the same size and seed give the same map.

What settings and rules does PvE|Prvt|RustServer_4991 use?

You will not find a gather rate in the name PvE|Prvt|RustServer_4991. Groups use the default maximum of 8 players. You play pve, player combat is disabled. A community server, it is found under the Community tab. VAC anti-cheat is active.

About the server

What is the Rust version on PvE|Prvt|RustServer_4991?

PvE|Prvt|RustServer_4991 uses Rust network protocol 2634 and build 166494 with Linux as its system. Joining requires matching protocols, and Steam updates your game automatically.

How well does PvE|Prvt|RustServer_4991 perform?

Its average server fps over the last 48 hours was 52, with a low of 30. At its peak, it held 111,349 entities: everything from buildings to deployables and more. At its highest, it consumed 5,757 MB of memory. Players feel lag when fps drops and entities increase.

What is the location of PvE|Prvt|RustServer_4991?

No region is published by PvE|Prvt|RustServer_4991. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 133.117.73.235:28015 is its address.

Is PvE|Prvt|RustServer_4991 currently online?

The server PvE|Prvt|RustServer_4991 is currently online. The uptime it gives suggests a restart around 13 days 14 hours ago. Across the last 7 full days, it was online for 168 of 168 hours, or 100%. It was first observed by Top Rust Servers on 13 September 2026.

Wipe cycle

What happens on wipe day on PvE|Prvt|RustServer_4991?

Recent wipes saw an average peak of 2 players at their busiest. 14 hours after the latest wipe, the crowd hit its peak.

On what schedule does PvE|Prvt|RustServer_4991 wipe?

Too few wipes are recorded for PvE|Prvt|RustServer_4991 to establish a rhythm. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The present world has been live since 13 days 16 hours ago.

How to join

What is the process to join PvE|Prvt|RustServer_4991?

Use the console: open Rust, press F1, and type client.connect 133.117.73.235:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.

Spectrum

Server tags

What each one means.

Published as mp5,ptrak,$r?,v2634,^p,gmrust,cs166494,ts8

Game

gmrust
Game mode Standard survival, as in Rust.
mp5
Max players Player slots: 5.
ts8
Group limit At most 8 per team, as standard in the game.
v2634
Protocol Protocol 2634 is required to join; your game must be on the same version.
cs166494
Build The game build is 166494.
ptrak
Networking This uses RakNet, Rust's default network layer.
$r?
Region code Region code not set.

Gameplay

^p
PvE No player combat here; the world itself is the threat.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.