RS-13264Community server
test
Offline 133.204.156.197:28015 checked 20d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How populated is test?
Currently, test is offline; the last sighting was 20 days 18 hours ago.
How is test ranked?
The last seven days of player hours place test at #13,264, in the top 61% of ranked servers.
Server tags and lists
Where does test show up in Top Rust Servers lists and filters?
These Top Rust Servers lists count test among their servers: Best Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the tags on test?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp2 (Max players): It has 2 slots; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): This server runs protocol 2633; match it to connect; cs165217 (Build): Game build: 165217; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): The region code is left blank are the tags test publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Settings and map
What map is used on test?
A procedural map, created by the game, is in use on test.
Which settings and rules apply on test?
You will not find a gather rate in the name test. Groups use the default maximum of 8 players. survival is the game mode, standard survival: gathering, building and raiding. Player versus player combat and raiding are enabled. It appears under Community in the server browser and is a community server. VAC, Valve's anti-cheat, is enabled.
Server details
What Rust version is test on?
On Windows, test operates Rust network protocol 2633 and build 165217. The protocol must match for you to join; Steam will update your game.
Where can test be found?
No region is published by test. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 133.204.156.197:28015.
What is the uptime of test?
Currently offline is test, last seen 20 days 18 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. It was first observed by Top Rust Servers on 13 September 2026.
Wipe schedule
When does test wipe?
Not enough wipe data exists yet to identify the rhythm of test. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 40 days 18 hours ago.
Connection
What is the process to join test?
Use the console: open Rust, press F1, and type client.connect 133.204.156.197:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.