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Live Servers11,700 Players82,754 Populated4,130 Fresh wipes · 3h161 Scanevery 5 min

RS-15751Community server

RustServer_17001

Online 133.88.119.159:28015 checked 11m ago

Connect
Players now
0/ 50
0% full
7-day average
0
peak 1
Rank
#15,751
top 71%
Last wipe
12d ago
no schedule published
Next wipe
–
no rhythm it keeps
Light curve

Players

AveragePeak
0123417:0002:0011:0020:0005:0014:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

025507510017:0002:0011:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep29 Sep3 Oct6 Oct10 Oct14 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.4 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 2 OctThu 1 OctMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 09:30 UTC12d ago 1 – running 0
Thu 1 Oct, 09:25 UTC13d ago 1 – 1 days 0
Mon 28 Sep, 10:13 UTC16d ago 1 held half 3 days 0
Sat 26 Sep, 01:47 UTC18d ago 2 held half 2.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Population

How many players are usually on RustServer_17001?

RustServer_17001 is showing 0 players on 50 slots right now. A seven-day average of 0 players was reached, peaking at 1.

How is RustServer_17001 ranked?

Ranked #15,751 on seven-day player hours, RustServer_17001 is in the top 71% of all ranked servers.

Server tags and lists

Where does RustServer_17001 show up in Top Rust Servers lists and filters?

On these Top Rust Servers lists you will find RustServer_17001: Best Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is the meaning of the tags on RustServer_17001?

gmrust (Game mode): Survival follows the standard Rust ruleset; mp50 (Max players): Player slots: 50; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs166652 (Build): The game build is 166652; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): The region code is left blank are the tags RustServer_17001 publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.

Map and rules

What map is used on RustServer_17001?

The map on RustServer_17001 is procedural, size 4,000, seed 2026680033, and generated by the game. The map can be seen on RustMaps from this page, as identical size and seed yield the same map.

What settings and rules does RustServer_17001 use?

The name RustServer_17001 does not state a gather rate. The group limit is the game's default of 8 players. You play survival, standard survival: gathering, building and raiding. Player versus player combat and raiding are enabled. The server browser shows it under Community. The server runs with VAC on.

Server info

What version is RustServer_17001 running?

Rust network protocol 2634 and build 166652 is what RustServer_17001 runs, on Linux. The protocol must match for you to join; Steam will update your game.

What is the performance like on RustServer_17001?

Its average server fps over the last 48 hours was 65, with a low of 16. The maximum entities it carried was 92,648, covering buildings, deployables and the rest. Memory usage peaked at 3,852 MB. A climbing entity count and low fps are the source of the lag players feel.

Where can RustServer_17001 be found?

There is no region published by RustServer_17001. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 133.88.119.159:28015 is its address.

Is RustServer_17001 currently online?

Right now, RustServer_17001 is up and running. The uptime it gives suggests a restart around 11 days 4 hours ago. Across the last 7 full days, it was online for 168 of 168 hours, or 100%. The first time Top Rust Servers saw it was on 25 September 2026.

Wipe cycle

What happens on wipe day on RustServer_17001?

Across recent wipes, the busiest times averaged 1 players. The latest wipe saw its highest player count 1 hours in. The crowd kept above half its peak until the next wipe in 100% of recent wipes.

How often does RustServer_17001 wipe?

There is no way to predict the next wipe on RustServer_17001, as its wipes occur at irregular intervals. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The present world has been live since 12 days 6 hours ago.

How to join

What is the process to join RustServer_17001?

To connect, start Rust, hit F1, and enter client.connect 133.88.119.159:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.

Spectrum

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp50
Max players Player slots: 50.
ts8
Group limit At most 8 per team, as standard in the game.
v2634
Protocol This server runs protocol 2634; match it to connect.
cs166652
Build The game build is 166652.
ptrak
Networking This uses RakNet, Rust's default network layer.
$r?
Region code The region code is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.