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Live Servers11,450 Players34,158 Populated2,978 Fresh wipes · 3h98 Scanevery 5 min

RS-15894Community server

RustServer_9257

Online 133.88.120.27:28015 checked 9m ago

Connect
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,894
top 72%
Last wipe
12d ago
no schedule published
Next wipe
–
no rhythm it keeps
Light curve

Players

AveragePeak
0123407:0016:0001:0011:0020:0005:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

05010015020007:0016:0001:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap8.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 3

The first 48 hours of its last wipes

Fri 2 OctTue 15 SepTue 15 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 13:47 UTC12d ago 1 – running 0
Tue 15 Sep, 21:28 UTC29d ago 2 halved by day 3 16.7 days 0
Tue 15 Sep, 11:02 UTC29d ago 2 – 0.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Population

How populated is RustServer_9257?

On 50 slots, RustServer_9257 has 0 players at this moment. Over the past seven days, the average player count was 0.

Where does RustServer_9257 sit in the rankings?

Ranked #15,894 on seven-day player hours, RustServer_9257 is in the top 72% of all ranked servers.

Tags, lists, and filters

Where does RustServer_9257 show up in Top Rust Servers lists and filters?

These Top Rust Servers lists count RustServer_9257 among their servers: Best Rust community servers. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is the meaning of the tags on RustServer_9257?

The game's server browser reads the tags that RustServer_9257 publishes: gmrust (Game mode): Standard survival, as in Rust; mp50 (Max players): Player slots: 50; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): To join, your game must be on protocol 2634; cs166586 (Build): Running game build 166586; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code not set. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.

Settings and map

What is the map on RustServer_9257?

A procedural map of size 3,000 with seed 5670, created by the game, is in use on RustServer_9257. Viewing it on RustMaps is possible from this page: the same size and seed give the same map.

What settings and rules does RustServer_9257 use?

No gather rate is given in the name RustServer_9257. The group limit is the game's default of 8 players. It runs survival, gather, build and raid in the standard game. Player versus player combat and raiding are enabled. A community server, it is found under the Community tab. VAC anti-cheat is active.

Server info

What is the Rust version on RustServer_9257?

RustServer_9257 uses Rust network protocol 2634 and build 166586 with Linux as its system. Your game needs the same protocol to connect; Steam takes care of updating it.

How well does RustServer_9257 perform?

The last 48 hours saw it average 100 server fps, never going under 64. Its entity count reached 46,818, including buildings, deployables and all other objects. Memory usage peaked at 2,936 MB. What players experience as lag comes from low fps and a rising entity count.

Where can RustServer_9257 be found?

No region is published by RustServer_9257. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 133.88.120.27:28015.

Is RustServer_9257 currently online?

Right now, RustServer_9257 is up and running. Going by its reported uptime, it restarted about 12 days 15 hours ago. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. Its first appearance in Top Rust Servers was on 14 September 2026.

Wipe schedule

What can you expect on wipe day on RustServer_9257?

Across recent wipes, the busiest times averaged 2 players. The latest wipe saw its highest player count 1 hours in. The crowd kept above half its peak until the next wipe in 0% of recent wipes. If the crowd did not stay above half, it fell below that mark by day 3.

How often does RustServer_9257 wipe?

No next wipe can be predicted for RustServer_9257, because its wipes happen at irregular times. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 12 days 16 hours ago.

Joining the server

How can I connect to RustServer_9257?

To connect, start Rust, hit F1, and enter client.connect 133.88.120.27:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.

Spectrum

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2634,gmrust,cs166586,ts8

Game

gmrust
Game mode Standard survival, as in Rust.
mp50
Max players Player slots: 50.
ts8
Group limit At most 8 per team, as standard in the game.
v2634
Protocol To join, your game must be on protocol 2634.
cs166586
Build Running game build 166586.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.