RS-6625Modded server
MobWars Test | Dev Server
Online EU 134.255.255.19:28042 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 30% of all ranked servers, top 66% in EU. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 14:40 UTC3d ago | – | – | – | 1 |
| Sat 10 Oct, 13:32 UTC3d ago | – | – | – | 2 |
| Sat 10 Oct, 13:21 UTC3d ago | – | – | – | 1 |
| Sat 10 Oct, 11:07 UTC3d ago | – | – | – | 1 |
| Sat 10 Oct, 10:41 UTC3d ago | – | – | – | 1 |
| Sat 10 Oct, 10:02 UTC3d ago | – | – | – | 2 |
| Sat 10 Oct, 09:35 UTC3d ago | – | – | – | 1 |
| Sat 10 Oct, 08:20 UTC3d ago | – | – | – | 0 |
| Fri 9 Oct, 18:04 UTC4d ago | – | – | – | 1 |
| Fri 9 Oct, 15:49 UTC4d ago | – | – | – | 0 |
| Sat 3 Oct, 10:17 UTC10d ago | 2 | halved by day 2 | 6.2 days | 0 |
| Wed 30 Sep, 19:08 UTC13d ago | 2 | – | 2.6 days | 2 |
| Tue 29 Sep, 19:01 UTC14d ago | – | – | – | 1 |
| Tue 29 Sep, 17:16 UTC14d ago | 2 | – | 1.1 days | 2 |
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
What is the typical player count on MobWars Test | Dev Server?
MobWars Test | Dev Server is showing 0 players on 10 slots right now. Over seven days it averaged 0, and the highest point was 2. The busiest point in the last 48 hours was 18:00 UTC, when it averaged 1 players.
How is MobWars Test | Dev Server ranked?
On seven-day player hours, MobWars Test | Dev Server ranks #6,625 overall, in the top 30% of ranked servers and #1,893 across Europe.
Tags, lists, and filters
Where does MobWars Test | Dev Server show up in Top Rust Servers lists and filters?
On these Top Rust Servers lists you will find MobWars Test | Dev Server: Best EU Rust servers, Top modded Rust servers and Top Rust PvE servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.
How should you read the tags on MobWars Test | Dev Server?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp10 (Max players): There are 10 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): Running game build 167781; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): The region code is left blank; ^b (Biweekly): It wipes every fortnight; ^p (PvE): Player versus environment: the danger comes from the world, not other players; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded; EU (Europe): The server browser puts it in Europe are the tags MobWars Test | Dev Server publishes, and the game's server browser reads them. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Settings and map
Which map is running on MobWars Test | Dev Server?
A procedural map of size 3,500 with seed 1337, created by the game, is in use on MobWars Test | Dev Server. You can look at the map on RustMaps from this page, because size and seed determine the map.
Which settings and rules apply on MobWars Test | Dev Server?
You will not find a gather rate in the name MobWars Test | Dev Server. Groups use the default maximum of 8 players. It runs pve, fighting between players is off. Plugins or settings change the game; it is listed as Modded. Oxide plugins are loaded. VAC anti-cheat is active.
Server details
What Rust version is MobWars Test | Dev Server on?
Rust network protocol 2634 and build 167781 is what MobWars Test | Dev Server runs, on Linux. Joining requires matching protocols, and Steam updates your game automatically.
Is MobWars Test | Dev Server lag-free?
Over the last two days, it ran at an average of 193 server fps, minimum 56. Its entity count reached 76,150, including buildings, deployables and all other objects. At its highest, it consumed 2,679 MB of memory. A climbing entity count and low fps are the source of the lag players feel.
What is the location of MobWars Test | Dev Server?
With its EU tag, MobWars Test | Dev Server lists itself in Europe. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 134.255.255.19:28042 is its address.
How reliable is MobWars Test | Dev Server?
The server MobWars Test | Dev Server is currently online. Going by its reported uptime, it restarted about 2 minutes ago. Across the last 7 full days, it was online for 164 of 168 hours, or 98%. Its first appearance in Top Rust Servers was on 18 September 2026.
Wipe cycle
When does MobWars Test | Dev Server wipe?
No wipe schedule exists on MobWars Test | Dev Server: it rebuilds its world every few hours, and those resets are not wipes.
Joining the server
What are the steps to join MobWars Test | Dev Server?
To connect, start Rust, hit F1, and enter client.connect 134.255.255.19:28042. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in. For its site, go to https://discord.com/invite/PGVAcSnxF4.
