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Live Servers11,459 Players38,150 Populated3,167 Fresh wipes · 3h80 Scanevery 5 min

RS-6625Modded server

MobWars Test | Dev Server

Online EU 134.255.255.19:28042 checked 11m ago

biweekly wipes moddedoxidepve
Connect
Players now
0/ 10
0% full
7-day average
0
peak 2
Rank
#6,625
top 30% · #1893 in EU
No wipes
resets
10 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Light curve

Players

AveragePeak
00.250.50.75109:0018:0003:0012:0021:0006:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

010020030040009:0018:0003:0012:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 30% of all ranked servers, top 66% in EU. Ranked on player hours over the last seven days.

Record

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 14:40 UTC3d ago – – – 1
Sat 10 Oct, 13:32 UTC3d ago – – – 2
Sat 10 Oct, 13:21 UTC3d ago – – – 1
Sat 10 Oct, 11:07 UTC3d ago – – – 1
Sat 10 Oct, 10:41 UTC3d ago – – – 1
Sat 10 Oct, 10:02 UTC3d ago – – – 2
Sat 10 Oct, 09:35 UTC3d ago – – – 1
Sat 10 Oct, 08:20 UTC3d ago – – – 0
Fri 9 Oct, 18:04 UTC4d ago – – – 1
Fri 9 Oct, 15:49 UTC4d ago – – – 0
Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player activity

What is the typical player count on MobWars Test | Dev Server?

MobWars Test | Dev Server is showing 0 players on 10 slots right now. Over seven days it averaged 0, and the highest point was 2. The busiest point in the last 48 hours was 18:00 UTC, when it averaged 1 players.

How is MobWars Test | Dev Server ranked?

On seven-day player hours, MobWars Test | Dev Server ranks #6,625 overall, in the top 30% of ranked servers and #1,893 across Europe.

Tags, lists, and filters

Where does MobWars Test | Dev Server show up in Top Rust Servers lists and filters?

On these Top Rust Servers lists you will find MobWars Test | Dev Server: Best EU Rust servers, Top modded Rust servers and Top Rust PvE servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.

How should you read the tags on MobWars Test | Dev Server?

gmrust (Game mode): Survival follows the standard Rust ruleset; mp10 (Max players): There are 10 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): Running game build 167781; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): The region code is left blank; ^b (Biweekly): It wipes every fortnight; ^p (PvE): Player versus environment: the danger comes from the world, not other players; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded; EU (Europe): The server browser puts it in Europe are the tags MobWars Test | Dev Server publishes, and the game's server browser reads them. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.

Settings and map

Which map is running on MobWars Test | Dev Server?

A procedural map of size 3,500 with seed 1337, created by the game, is in use on MobWars Test | Dev Server. You can look at the map on RustMaps from this page, because size and seed determine the map.

Which settings and rules apply on MobWars Test | Dev Server?

You will not find a gather rate in the name MobWars Test | Dev Server. Groups use the default maximum of 8 players. It runs pve, fighting between players is off. Plugins or settings change the game; it is listed as Modded. Oxide plugins are loaded. VAC anti-cheat is active.

Server details

What Rust version is MobWars Test | Dev Server on?

Rust network protocol 2634 and build 167781 is what MobWars Test | Dev Server runs, on Linux. Joining requires matching protocols, and Steam updates your game automatically.

Is MobWars Test | Dev Server lag-free?

Over the last two days, it ran at an average of 193 server fps, minimum 56. Its entity count reached 76,150, including buildings, deployables and all other objects. At its highest, it consumed 2,679 MB of memory. A climbing entity count and low fps are the source of the lag players feel.

What is the location of MobWars Test | Dev Server?

With its EU tag, MobWars Test | Dev Server lists itself in Europe. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 134.255.255.19:28042 is its address.

How reliable is MobWars Test | Dev Server?

The server MobWars Test | Dev Server is currently online. Going by its reported uptime, it restarted about 2 minutes ago. Across the last 7 full days, it was online for 164 of 168 hours, or 98%. Its first appearance in Top Rust Servers was on 18 September 2026.

Wipe cycle

When does MobWars Test | Dev Server wipe?

No wipe schedule exists on MobWars Test | Dev Server: it rebuilds its world every few hours, and those resets are not wipes.

Joining the server

What are the steps to join MobWars Test | Dev Server?

To connect, start Rust, hit F1, and enter client.connect 134.255.255.19:28042. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in. For its site, go to https://discord.com/invite/PGVAcSnxF4.

Spectrum

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,^b,EU,^p,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp10
Max players There are 10 slots.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol To join, your game must be on protocol 2634.
cs167781
Build Running game build 167781.
ptrak
Networking The network layer is RakNet, which is standard for Rust.
$r?
Region code The region code is left blank.

Wipe schedule

^b
Biweekly It wipes every fortnight.

Gameplay

^p
PvE Player versus environment: the danger comes from the world, not other players.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings, so it is listed as Modded.

Region

EU
Europe The server browser puts it in Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.