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Live Servers11,471 Players40,613 Populated3,093 Fresh wipes · 3h88 Scanevery 5 min

RS-15929Community server

A Shockbyte Rust Server

Offline 135.148.15.190:29444 checked 9h ago

Connect
Players now
0/ 20
0% full
7-day average
0
peak –
Rank
#15,929
top 72%
Last wipe
10d ago
no schedule published
Next wipe
–
too few wipes seen yet
Light curve

Players

AveragePeak
0123403:0010:0018:0001:0009:0016:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

010020030040003:0010:0018:0001:0009:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 17:29 UTC10d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player activity

How many players are usually on A Shockbyte Rust Server?

A Shockbyte Rust Server is offline at this moment; the last signal was 9 hours ago. Over the past seven days, the average player count was 0.

What is the ranking of A Shockbyte Rust Server?

The last seven days of player hours place A Shockbyte Rust Server at #15,929, in the top 72% of ranked servers.

Server tags and lists

On Top Rust Servers, which lists and filters carry A Shockbyte Rust Server?

These Top Rust Servers lists count A Shockbyte Rust Server among their servers: Best Rust community servers. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is the meaning of the tags on A Shockbyte Rust Server?

The game's server browser reads the tags that A Shockbyte Rust Server publishes: gmrust (Game mode): Standard survival, as in Rust; mp20 (Max players): There are 20 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): The region code is left blank. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.

Settings and map

Which map is running on A Shockbyte Rust Server?

The map on A Shockbyte Rust Server is procedural, size 2,700, seed 1789300909, and generated by the game. You can look at the map on RustMaps from this page, because size and seed determine the map.

Which settings and rules apply on A Shockbyte Rust Server?

No gather rate is given in the name A Shockbyte Rust Server. Up to 8 players per group, as the game defaults. You play survival, the normal mode where you gather, build and raid. Player versus player combat and raiding are enabled. It appears under Community in the server browser and is a community server. VAC, Valve's anti-cheat, is enabled.

About the server

What Rust version is A Shockbyte Rust Server on?

A Shockbyte Rust Server uses Rust network protocol 2634 and build 167781 with Linux as its system. Joining requires matching protocols, and Steam updates your game automatically.

Is A Shockbyte Rust Server lag-free?

Over the last two days, it ran at an average of 232 server fps, minimum 218. Its entity count reached 36,334, including buildings, deployables and all other objects. At its highest, it consumed 3,911 MB of memory. What players experience as lag comes from low fps and a rising entity count.

What is the location of A Shockbyte Rust Server?

A region is not published by A Shockbyte Rust Server. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 135.148.15.190:29444.

How reliable is A Shockbyte Rust Server?

The server A Shockbyte Rust Server is down at the moment, with its last appearance 9 hours ago. Going by its reported uptime, it restarted about 5 hours ago. Across the last 7 full days, it was online for 161 of 168 hours, or 96%. The first time Top Rust Servers saw it was on 19 September 2026.

Wipe cycle

What can you expect on wipe day on A Shockbyte Rust Server?

Recent wipes saw an average peak of 0 players at their busiest. The peak of the latest wipe came 0 hours after it began.

When does A Shockbyte Rust Server wipe?

Not enough wipe data exists yet to identify the rhythm of A Shockbyte Rust Server. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. Its world was last replaced 10 days 8 hours ago.

Joining the server

What are the steps to join A Shockbyte Rust Server?

To connect manually, open the console with F1 and type client.connect 135.148.15.190:29444. Or click Launch Rust on this page to open Rust through Steam and connect directly.

Spectrum

Server tags

What each one means.

Published as mp20,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Standard survival, as in Rust.
mp20
Max players There are 20 slots.
ts8
Group limit At most 8 per team, as standard in the game.
v2634
Protocol This server runs protocol 2634; match it to connect.
cs167781
Build The game build is 167781.
ptrak
Networking This uses RakNet, Rust's default network layer.
$r?
Region code The region code is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.