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Live Servers11,451 Players32,736 Populated2,912 Fresh wipes · 3h86 Scanevery 5 min

RS-5724Community server

A Shockbyte Rust Server

Offline 135.148.15.227:22117 checked 2d ago

Connect
Players now
1/ 1
100% full
7-day average
1
peak 1
Rank
#5,724
top 26%
Last wipe
3d ago
no schedule published
Next wipe
–
no rhythm it keeps
Light curve

Players

No hourly history yet.

Hourly average and peak, UTC.

Systems telemetry

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep1 Oct11 Oct15 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.3 daysbetween real wipes
on rhythm40%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 12 OctSun 11 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 03:43 UTC3d ago 1 – running 1
Sun 11 Oct, 03:10 UTC4d ago 1 – 1 days 0
Thu 8 Oct, 14:25 UTC6d ago – – 2.5 days 1
Tue 22 Sep, 22:44 UTC22d ago 1 held half 15.7 days 1
Tue 22 Sep, 00:57 UTC23d ago 1 – 0.9 days 1
Sat 19 Sep, 18:25 UTC25d ago 1 held half 2.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Population

How populated is A Shockbyte Rust Server?

Currently, A Shockbyte Rust Server is offline; the last sighting was 2 days 2 hours ago. Over seven days it averaged 1, and the highest point was 1.

Where does A Shockbyte Rust Server sit in the rankings?

On player hours across seven days, A Shockbyte Rust Server is #5,724, inside the top 26% of all ranked servers.

Server tags and lists

Where does A Shockbyte Rust Server show up in Top Rust Servers lists and filters?

On these Top Rust Servers lists you will find A Shockbyte Rust Server: Best Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags on A Shockbyte Rust Server?

gmrust (Game mode): Standard survival, as in Rust; mp1 (Max players): There are 1 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167584 (Build): Game build: 167584; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): The region code is left blank are the tags A Shockbyte Rust Server publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.

Rules, settings, and map

What map is used on A Shockbyte Rust Server?

A procedural map of size 2,900 with seed 984003089, created by the game, is in use on A Shockbyte Rust Server. Viewing it on RustMaps is possible from this page: the same size and seed give the same map.

Which settings and rules apply on A Shockbyte Rust Server?

The name A Shockbyte Rust Server does not state a gather rate. Groups use the default maximum of 8 players. It runs survival, standard survival: gathering, building and raiding. Combat and raiding between players are allowed. It appears under Community in the server browser and is a community server. VAC anti-cheat is active.

Server details

What is the Rust version on A Shockbyte Rust Server?

A Shockbyte Rust Server uses Rust network protocol 2634 and build 167584 with Linux as its system. The protocol must match for you to join; Steam will update your game.

What is the server location for A Shockbyte Rust Server?

There is no region published by A Shockbyte Rust Server. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 135.148.15.227:22117.

How reliable is A Shockbyte Rust Server?

A Shockbyte Rust Server is offline now; the last time it was seen was 2 days 2 hours ago. Across the last 7 full days, it was online for 36 of 168 hours, or 21%. It was first observed by Top Rust Servers on 16 September 2026.

Wipe cycle

What happens on wipe day on A Shockbyte Rust Server?

Across recent wipes, the busiest times averaged 1 players. The latest wipe saw its highest player count 0 hours in. Half the peak was held until the next wipe in 100% of recent wipes.

When does A Shockbyte Rust Server wipe?

There is no way to predict the next wipe on A Shockbyte Rust Server, as its wipes occur at irregular intervals. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 3 days 1 hours ago.

How to join

What is the process to join A Shockbyte Rust Server?

To connect, start Rust, hit F1, and enter client.connect 135.148.15.227:22117. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.

Spectrum

Server tags

What each one means.

Published as mp1,ptrak,$r?,v2634,gmrust,cs167584,ts8

Game

gmrust
Game mode Standard survival, as in Rust.
mp1
Max players There are 1 slots.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol This server runs protocol 2634; match it to connect.
cs167584
Build Game build: 167584.
ptrak
Networking The network layer is RakNet, which is standard for Rust.
$r?
Region code The region code is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.