RS-16952Community server
DOT-TEST-Rust
Offline 135.148.39.132:27015 checked 17d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How many players are usually on DOT-TEST-Rust?
DOT-TEST-Rust is offline at this moment; the last signal was 17 days 15 hours ago.
Where does DOT-TEST-Rust sit in the rankings?
On player hours across seven days, DOT-TEST-Rust is #16,952, inside the top 71% of all ranked servers.
Server tags and lists
Where does DOT-TEST-Rust appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists include DOT-TEST-Rust: Best Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on DOT-TEST-Rust?
The game's server browser reads the tags that DOT-TEST-Rust publishes: gmrust (Game mode): Standard survival, as in Rust; mp40 (Max players): There are 40 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2633 (Protocol): This server runs protocol 2633; match it to connect; cs165217 (Build): The game build is 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region code is left blank. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Rules, settings, and map
What map is used on DOT-TEST-Rust?
A procedural map, created by the game, is in use on DOT-TEST-Rust.
What does DOT-TEST-Rust run for rules and settings?
No gather rate is given in the name DOT-TEST-Rust. Groups use the default maximum of 8 players. survival is the game mode, the normal mode where you gather, build and raid. You can fight and raid other players. It appears under Community in the server browser and is a community server. The server runs with VAC on.
About the server
What version is DOT-TEST-Rust running?
On Linux, DOT-TEST-Rust operates Rust network protocol 2633 and build 165217. The protocol must match for you to join; Steam will update your game.
What is the server location for DOT-TEST-Rust?
No region is published by DOT-TEST-Rust. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 135.148.39.132:27015.
How reliable is DOT-TEST-Rust?
The server DOT-TEST-Rust is down at the moment, with its last appearance 17 days 15 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. It was first observed by Top Rust Servers on 27 September 2026.
Wipe cycle
On what schedule does DOT-TEST-Rust wipe?
Not enough wipe data exists yet to identify the rhythm of DOT-TEST-Rust. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The present world has been live since 17 days 16 hours ago.
Connection
How can I connect to DOT-TEST-Rust?
To connect, start Rust, hit F1, and enter client.connect 135.148.39.132:27015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.