Top Rust ServersObservatory · live
Live Servers11,642 Players55,262 Populated3,539 Fresh wipes · 3h124 Scanevery 5 min

RS-15967Community server

ORION_Intergalactic_Server

Online 136.243.70.123:28025 checked 11m ago

Connect
Players now
0/ 30
0% full
7-day average
0
peak –
Rank
#15,967
top 71%
Last wipe
29d ago
no schedule published
Next wipe
–
too few wipes seen yet
Light curve

Players

AveragePeak
0123423:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

05010015020023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 14 Sep, 13:19 UTC29d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player activity

What is the typical player count on ORION_Intergalactic_Server?

ORION_Intergalactic_Server is showing 0 players on 30 slots right now. Over the past seven days, the average player count was 0.

Where does ORION_Intergalactic_Server sit in the rankings?

Ranked #15,967 on seven-day player hours, ORION_Intergalactic_Server is in the top 71% of all ranked servers.

Tags, lists, and filters

On Top Rust Servers, which lists and filters carry ORION_Intergalactic_Server?

These Top Rust Servers lists include ORION_Intergalactic_Server: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags on ORION_Intergalactic_Server?

gmrust (Game mode): Survival follows the standard Rust ruleset; mp30 (Max players): Player slots: 30; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): This server runs protocol 2633; match it to connect; cs163207 (Build): The game build is 163207; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): The region code is left blank are the tags ORION_Intergalactic_Server publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.

Map and rules

What map is used on ORION_Intergalactic_Server?

The map on ORION_Intergalactic_Server is procedural, size 3,500, seed 1069478303, and generated by the game. Viewing it on RustMaps is possible from this page: the same size and seed give the same map.

What settings and rules does ORION_Intergalactic_Server use?

You will not find a gather rate in the name ORION_Intergalactic_Server. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid in the standard game. Player versus player combat and raiding are enabled. It appears under Community in the server browser and is a community server. The server runs with VAC on.

Server details

What version is ORION_Intergalactic_Server running?

ORION_Intergalactic_Server uses Rust network protocol 2633 and build 163207 with Windows as its system. Your game needs the same protocol to connect; Steam takes care of updating it.

What is the performance like on ORION_Intergalactic_Server?

Over the last two days, it ran at an average of 115 server fps, minimum 22. Its entity count reached 67,645, including buildings, deployables and all other objects. At its highest, it consumed 4,498 MB of memory. Players feel lag when fps drops and entities increase.

What is the location of ORION_Intergalactic_Server?

There is no region published by ORION_Intergalactic_Server. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 136.243.70.123:28025 is its address.

How reliable is ORION_Intergalactic_Server?

The server ORION_Intergalactic_Server is currently online. Going by its reported uptime, it restarted about 39 hours ago. Across the last 7 full days, it was online for 168 of 168 hours, or 100%. It was first observed by Top Rust Servers on 13 September 2026.

Wipe details

What happens on wipe day on ORION_Intergalactic_Server?

Recent wipes saw an average peak of 1 players at their busiest. The peak of the latest wipe came 0 hours after it began.

On what schedule does ORION_Intergalactic_Server wipe?

Not enough wipe data exists yet to identify the rhythm of ORION_Intergalactic_Server. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 29 days 9 hours ago.

Connection

What are the steps to join ORION_Intergalactic_Server?

Use the console: open Rust, press F1, and type client.connect 136.243.70.123:28025. Or simply click Launch Rust here; it opens the game through Steam and connects you.

Spectrum

Server tags

What each one means.

Published as mp30,ptrak,$r?,v2633,gmrust,cs163207,ts8

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp30
Max players Player slots: 30.
ts8
Group limit 8 per team is the default limit.
v2633
Protocol This server runs protocol 2633; match it to connect.
cs163207
Build The game build is 163207.
ptrak
Networking This uses RakNet, Rust's default network layer.
$r?
Region code The region code is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.