RS-15472Community server
Test Server
Offline 138.199.34.140:28015 checked 21d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How many players are usually on Test Server?
Test Server is offline at this moment; the last signal was 21 days 14 hours ago.
What is the ranking of Test Server?
On player hours across seven days, Test Server is #15,472, inside the top 67% of all ranked servers.
Server tags and lists
On Top Rust Servers, which lists and filters carry Test Server?
These Top Rust Servers lists count Test Server among their servers: Best Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Test Server?
The game's server browser reads the tags that Test Server publishes: gmrust (Game mode): Standard survival, as in Rust; mp10 (Max players): There are 10 slots; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): This server runs protocol 2633; match it to connect; cs162929 (Build): Running game build 162929; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is assigned. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Map and rules
Which map is running on Test Server?
Test Server uses a procedural map, which the game generates.
What settings and rules does Test Server use?
You will not find a gather rate in the name Test Server. Groups use the default maximum of 8 players. It runs survival, standard survival: gathering, building and raiding. Combat and raiding between players are allowed. The server browser shows it under Community. VAC anti-cheat is inactive.
About the server
What version is Test Server running?
Test Server uses Rust network protocol 2633 and build 162929 with Windows as its system. The protocol must match for you to join; Steam will update your game.
What is the location of Test Server?
There is no region published by Test Server. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 138.199.34.140:28015.
What is the uptime of Test Server?
The server Test Server is down at the moment, with its last appearance 21 days 14 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. The first time Top Rust Servers saw it was on 19 September 2026.
Wipe details
How often does Test Server wipe?
The record holds too few wipes to determine Test Server's pattern. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The present world has been live since 40 days 19 hours ago.
How to join
What is the process to join Test Server?
To connect manually, open the console with F1 and type client.connect 138.199.34.140:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.