RS-13334Community server
Test Server
Offline 138.199.34.155:28015 checked 28d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
What is the typical player count on Test Server?
Test Server is offline at this moment; the last signal was 28 days 20 hours ago.
Where does Test Server sit in the rankings?
Ranked #13,334 on seven-day player hours, Test Server is in the top – of all ranked servers.
Tags and filters
Where does Test Server appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists include Test Server: Best Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Test Server?
Published by Test Server for the game's server browser to read: gmrust (Game mode): Standard survival, as in Rust; mp10 (Max players): Player slots: 10; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): To join, your game must be on protocol 2633; cs162929 (Build): Running game build 162929; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): The region code is left blank. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Rules, settings, and map
What is the map on Test Server?
Test Server uses a procedural map, which the game generates.
What settings and rules does Test Server use?
No gather rate is given in the name Test Server. Up to 8 players per group, as the game defaults. It runs survival, the normal mode where you gather, build and raid. Combat and raiding between players are allowed. A community server, it is found under the Community tab. VAC anti-cheat is inactive.
Server details
What Rust version is Test Server on?
Rust network protocol 2633 and build 162929 is what Test Server runs, on Windows. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the location of Test Server?
A region is not published by Test Server. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 138.199.34.155:28015.
What is the uptime of Test Server?
Currently offline is Test Server, last seen 28 days 20 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. It was first observed by Top Rust Servers on 15 September 2026.
Wipe cycle
When does Test Server wipe?
Too few wipes are recorded for Test Server to establish a rhythm. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The present world has been live since 41 days ago.
Joining the server
What are the steps to join Test Server?
To connect, start Rust, hit F1, and enter client.connect 138.199.34.155:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.