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Live Servers11,699 Players74,270 Populated3,977 Fresh wipes · 3h175 Scanevery 5 min

RS-13797Community server

TestServerSolo

Offline 138.219.94.130:28015 checked 12d ago

Connect
Players now
1/ 1
100% full
7-day average
0
peak –
Rank
#13,797
top 60%
Last wipe
12d ago
no schedule published
Next wipe
–
no rhythm it keeps
Light curve

Players

No hourly history yet.

Hourly average and peak, UTC.

Systems telemetry

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep2 Oct4 Oct5 Oct7 Oct9 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Fri 2 OctThu 1 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 16:07 UTC12d ago 1 – running 0
Thu 1 Oct, 18:19 UTC FW13d ago 1 – 0.9 days 1
Thu 1 Oct, 11:27 UTC13d ago 1 – 0.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Population

What is the typical player count on TestServerSolo?

TestServerSolo is offline at this moment; the last signal was 12 days 3 hours ago.

How is TestServerSolo ranked?

The last seven days of player hours place TestServerSolo at #13,797, in the top 60% of ranked servers.

Tags, lists, and filters

Where does TestServerSolo appear among the Top Rust Servers lists and filters?

These Top Rust Servers lists count TestServerSolo among their servers: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on TestServerSolo?

gmrust (Game mode): Survival follows the standard Rust ruleset; mp1 (Max players): It has 1 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): To join, your game must be on protocol 2634; cs166586 (Build): Running game build 166586; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned are the tags TestServerSolo publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.

Map and rules

Which map is running on TestServerSolo?

TestServerSolo uses a procedural map, which the game generates.

Which settings and rules apply on TestServerSolo?

No gather rate is given in the name TestServerSolo. Up to 8 players per group, as the game defaults. You play survival, standard survival: gathering, building and raiding. Combat and raiding between players are allowed. It appears under Community in the server browser and is a community server. VAC anti-cheat is active.

Server details

What version is TestServerSolo running?

On Windows, TestServerSolo operates Rust network protocol 2634 and build 166586. Joining requires matching protocols, and Steam updates your game automatically.

Where can TestServerSolo be found?

There is no region published by TestServerSolo. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 138.219.94.130:28015 is its address.

What is the uptime of TestServerSolo?

TestServerSolo is offline now; the last time it was seen was 12 days 3 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. The first time Top Rust Servers saw it was on 29 September 2026.

Wipe schedule

What can you expect on wipe day on TestServerSolo?

The average busiest count over recent wipes is 1 players. The peak of the latest wipe came 0 hours after it began.

On what schedule does TestServerSolo wipe?

No next wipe can be predicted for TestServerSolo, because its wipes happen at irregular times. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 12 days 4 hours ago.

Connection

What is the process to join TestServerSolo?

To connect, start Rust, hit F1, and enter client.connect 138.219.94.130:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.

Spectrum

Server tags

What each one means.

Published as mp1,ptrak,$r?,v2634,gmrust,cs166586,ts8

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp1
Max players It has 1 slots.
ts8
Group limit At most 8 per team, as standard in the game.
v2634
Protocol To join, your game must be on protocol 2634.
cs166586
Build Running game build 166586.
ptrak
Networking This uses RakNet, Rust's default network layer.
$r?
Region code No region code is assigned.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.