RS-15478Community server
SSM Capture
Offline 138.84.8.234:28015 checked 20d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
What is the typical player count on SSM Capture?
Currently, SSM Capture is offline; the last sighting was 20 days 14 hours ago.
What is the ranking of SSM Capture?
Ranked #15,478 on seven-day player hours, SSM Capture is in the top 71% of all ranked servers.
Server tags and lists
Where does SSM Capture appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists include SSM Capture: Best Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the tags on SSM Capture?
Published by SSM Capture for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp10 (Max players): There are 10 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2633 (Protocol): To join, your game must be on protocol 2633; cs165217 (Build): Running game build 165217; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): No region code is assigned. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Settings and map
What map is used on SSM Capture?
SSM Capture uses a procedural map, which the game generates.
What does SSM Capture run for rules and settings?
The name SSM Capture does not state a gather rate. Up to 8 players per group, as the game defaults. survival is the game mode, the normal mode where you gather, build and raid. Player versus player combat and raiding are enabled. It appears under Community in the server browser and is a community server. The server runs with VAC on.
Server details
What Rust version is SSM Capture on?
SSM Capture uses Rust network protocol 2633 and build 165217 with Windows as its system. The protocol must match for you to join; Steam will update your game.
What is the location of SSM Capture?
A region is not published by SSM Capture. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 138.84.8.234:28015 is its address.
What is the uptime of SSM Capture?
SSM Capture is offline now; the last time it was seen was 20 days 14 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. It was first observed by Top Rust Servers on 23 September 2026.
Wipe cycle
On what schedule does SSM Capture wipe?
The record holds too few wipes to determine SSM Capture's pattern. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The present world has been live since 20 days 14 hours ago.
Connection
How can I connect to SSM Capture?
Use the console: open Rust, press F1, and type client.connect 138.84.8.234:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.