RS-15391Community server
Steve's Server
Offline 14.8.106.192:28015 checked 25d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How populated is Steve's Server?
Steve's Server is offline at this moment; the last signal was 25 days 15 hours ago.
How is Steve's Server ranked?
The last seven days of player hours place Steve's Server at #15,391, in the top – of ranked servers.
Server tags and lists
Where does Steve's Server appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists count Steve's Server among their servers: Best Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the tags on Steve's Server?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp1 (Max players): There are 1 slots; ts8 (Group limit): 8 per team is the default limit; v2631 (Protocol): Protocol 2631 is required to join; your game must be on the same version; cs157753 (Build): Game build: 157753; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned are the tags Steve's Server publishes, and the game's server browser reads them. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Rules, settings, and map
What is the map on Steve's Server?
Steve's Server uses a procedural map, which the game generates.
Which settings and rules apply on Steve's Server?
No gather rate is given in the name Steve's Server. Up to 8 players per group, as the game defaults. survival is the game mode, the normal mode where you gather, build and raid. Player versus player combat and raiding are enabled. The server browser shows it under Community. VAC anti-cheat is active.
About the server
What Rust version is Steve's Server on?
On Windows, Steve's Server operates Rust network protocol 2631 and build 157753. Joining requires matching protocols, and Steam updates your game automatically.
What is the server location for Steve's Server?
No region is published by Steve's Server. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 14.8.106.192:28015.
Is Steve's Server currently online?
The server Steve's Server is down at the moment, with its last appearance 25 days 15 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. The first time Top Rust Servers saw it was on 18 September 2026.
Wipe details
On what schedule does Steve's Server wipe?
Not enough wipe data exists yet to identify the rhythm of Steve's Server. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The present world has been live since 91 days 18 hours ago.
Joining the server
How can I connect to Steve's Server?
To connect, start Rust, hit F1, and enter client.connect 14.8.106.192:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.