RS-15258Community server
test
Offline 142.170.178.68:28015 checked 12d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How populated is test?
Currently, test is offline; the last sighting was 12 days 21 hours ago.
How is test ranked?
The last seven days of player hours place test at #15,258, in the top 65% of ranked servers.
Server tags and lists
Where does test appear among the Top Rust Servers lists and filters?
On these Top Rust Servers lists you will find test: Best Rust community servers. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the tags on test?
The game's server browser reads the tags that test publishes: gmrust (Game mode): Standard survival, as in Rust; mp10 (Max players): It has 10 slots; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): This server runs protocol 2633; match it to connect; cs165217 (Build): Running game build 165217; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): The region code is left blank. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Rules, settings, and map
What does test run for rules and settings?
No gather rate is given in the name test. The group limit is the game's default of 8 players. survival is the game mode, standard survival: gathering, building and raiding. Combat and raiding between players are allowed. A community server, it is found under the Community tab. VAC, Valve's anti-cheat, is enabled.
Server info
What version is test running?
Rust network protocol 2633 and build 165217 is what test runs, on Windows. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the location of test?
There is no region published by test. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 142.170.178.68:28015.
How reliable is test?
The server test is down at the moment, with its last appearance 12 days 21 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. The first time Top Rust Servers saw it was on 1 October 2026.
Wipe cycle
When does test wipe?
Too few wipes are recorded for test to establish a rhythm. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The present world has been live since 34 days 21 hours ago.
Joining the server
What is the process to join test?
Use the console: open Rust, press F1, and type client.connect 142.170.178.68:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.